Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
DROP A SMALL MOTOR ON YELLOW STRIP THEN IT DISAPPEARED....FYI. THANK YOU | 59.21 | 2023-05-12 04:04:59 | |||
There is no explanation of how to refill the bottle. I dont know how to do it or where put the bottle | 0 | 2023-05-12 04:05:59 | |||
cant build rover :( | 0 | 2023-05-12 04:19:06 | |||
I turn off the music, and this sinematic are complete muted | 0 | 2023-05-12 04:27:19 | |||
PRINTER IN THE CAPSULE DOESN'T APPEAR TO BE WORKING, OR I'M COMLETELY MISSING SOMETHING. | 52.40 | 2023-05-12 04:34:47 | |||
es war schwer einen rover zu platzieren, aber fern der basis und nah am körper paltziert ging es dann | 0 | 2023-05-12 04:35:07 | |||
The game is really laggy despite being on the lowest settings. Computer is usually able to run more graphic/memory intensive games with minimal to no lag. | 3.34 | 2023-05-12 04:42:19 | |||
View reverts to third person when completing some actions. Please fix so that only pressing the change camera button changes to third person view. | 58.82 | 2023-05-12 04:49:04 | |||
Unable to sleep from (for example) 1900 - 0600 due to message advising that there is not enough water (even though water is nearly full). However, sleeping from 1900 - 0200 then from 0200-0600 works fine with plenty of water left after waking. | 60.00 | 2023-05-12 04:51:17 | |||
when i use the 3d printer to make the air compressor, nothing happens once the bar fills up | 29.62 | 2023-05-12 04:54:27 | |||
Game soft froze when bringing up the tablet. I can move and go through doors but cant left click on anything and most likely wont be able to save. | 112.86 | 2023-05-12 04:59:54 | |||
colour differences for different ores when mining, maybe small rocks have a noticable colour for different ores | 78.05 | 2023-05-12 05:25:05 | |||
storage in the rover deleted all my stuff | 31.71 | 2023-05-12 05:37:55 | |||
death-loading-everything for what? | 0 | 2023-05-12 05:38:08 | |||
test | 50.12 | 2023-05-12 06:01:13 | |||
Missing translate to spanish here | 0 | 2023-05-12 06:01:43 | |||
cant start messaging in discord and send you bug reports there, sms verification in discord dont work. Bug: cant load game from save, NullReferenceException in Player.log. Repo Steps: place ECU with industrial upgrade, connect 12 solar panels in input and abattery in output, save game, exit, try to load game. Additional info:NullReferenceException: Object reference not set to an instance of an object at EOSSDK.EpicManager.UnlockShopAchievement (Achievement ID) [0x00037] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at _01_PyramidAssets.Scripts.SDK.SDKFacade.UnlockAchievement (Achievement achievement) [0x00000] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at AchievementsManager.UnlockAchievement (Achievement toUnlock) [0x00019] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.Electricity.PowerContainer.CheckElectricianAchievement () [0x00087] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.BasePlugSocket.changeEmission (UnityEngine.Color lightColor, System.Boolean connected) [0x00075] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.BaseHubManager`5[DragCableType,DeviceType,SectionType,HubType,ContainerType].PlugIn (UltimateSurvival.Building.Socket socket, UnityEngine.Color lightColor, DragCableType cable, System.Boolean pluged, SubstanceType actualSubstance, System.Boolean setDevicesConnection, System.Boolean changeCableConnection) [0x0008d] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.Electricity.PowerDragCable.FoundPlugWithoutPlayerDragCondition (UltimateSurvival.Building.Socket socket, System.Boolean addNode, System.Boolean setDevicesConnection) [0x0003a] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.DragCable`5[DragType,HubType,DeviceType,SectionType,ContainerType].FoundPowerPlug (UltimateSurvival.Building.Socket socket, System.Boolean addNode, System.Boolean setDevicesConnection) [0x0000a] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.Electricity.PowerDragCable.onLoadSub (System.Int32 plugId, UltimateSurvival.Building.Socket tempSocket, Pyramid.OccupyMars.ElecSubsSystem.Electricity.PowerHubManager tempHub) [0x00012] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at Pyramid.OccupyMars.ElecSubsSystem.DragCable`5[DragType,HubType,DeviceType,SectionType,ContainerType].OnLoad () [0x00187] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at CableSystemFreezeTube.onLoad () [0x0005b] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at UltimateSurvival.Building.BuildingCable.onLoadFunc () [0x00087] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at DataManager+<LoadQueueEnumerator>d__124.MoveNext () [0x001c5] in <b22f364260eb4d45ae2efbced4edf5b5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <85d1d3e7744a4a47b5f51883bf40bba2>:0 | 0 | 2023-05-12 06:11:47 | |||
jedes mal beim autospeichern stürzt das spiel ab. | 0 | 2023-05-12 06:14:47 | |||
i grinded down an abandoned base und the lootable items keep floating in the air and on the ground you still collide with invisible things on the ground | 0 | 2023-05-12 06:21:40 | |||
Witam serdecznie. Znalazłem mały problem związany z drzewem technologicznym i budowaniem. Mianowicie po odblokowaniu szafy pojawia się ona w menu budowy w zakładce "Główny hangar/HQ" jako "Szafa do przechowywania" ale nie da się jej fizycznie zbudować w żadnym z pomieszczeń. Natomiast pojawia się ona dodatkowo w menu budowania w zakładce "Garaż" po odblokowaniu "Lodówki" można ją wybudować jako zwykłą szafkę na przedmioty. Miał bym również pewne sugestię: 1. Animacja zakładania/zdejmowania chełmu cały czas przełącza widok z pirwszej osoby na trzecioosobowy co jest moim zdaniem dość irytujące. Jeżeli ktoś gra z perspektywy pierwszej osoby gra nie powinna sama tego zmieniać. Ta animacja powinna być przypisana tylko widokowi z persektywy trzeciej osoby. 2. Płytki scalone. Fajnie by było jak by zamiast je znajdować (a przynajmniej nie wszędzie i nie wszystkie) na mapie trzeba było je samemu stworzyć. Na przykład w drukarce 3D tworzymy płytkę PCB ze shematem układu a następnie przy stole warsztatowym lutujemy wszystkie komponenty tak jak przy naprawie. 3. Schowki, które znajdują się w konstrukciach typu sypialnia czy kapsuła są trochę nie wykorzystane. Może dało by się umieścić w tych schowkach "spoty", w których można by było umieszczać pojedyncze przedmioty trzymane w ręce. Pjawiały by się one tak jak przedmioty,które gracz otrzymóje na start w pierwszej kapsule. Pozdrowienia dla całej ekipy i dzięki za dotychczasową robotę. [EN] Hello and welcome. I found a little problem with the tech tree and building. Namely, after unlocking the wardrobe, it appears in the construction menu in the "Main Hangar/HQ" tab as "Storage Closet", but it cannot be physically built in any of the rooms. However, it additionally appears in the building menu in the "Garage" tab, after unlocking the "Fridge" it can be built as a regular cabinet for items. I would also have a suggestion: 1. The animation of putting on/taking off the helmet keeps switching from first person to third person, which is quite annoying in my opinion. If someone is playing from the first person perspective, the game should not change it by itself. This animation should only be attributed to the third person view. 2. Integrated circuit boards. It would be nice if instead of finding them (at least not everywhere and not all) on the map you had to create them yourself. For example, in a 3D printer we create a PCB with a layout diagram and then at the workbench we solder all the components as in a repair. 3. Lockers that are located in structures such as a bedroom or a capsule are a bit unused. Maybe it would be possible to place "spots" in these compartments, in which individual items held in the hand could be placed. They would appear just like the items that the player will receive at the start in the first capsule. Regards to the whole team and thanks for the work so far. | 0 | 2023-05-12 06:30:36 |