Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
mit dem effizienteren DIY ist der Zeitablauf nicht mehr regelmässig, der Kreis "springt" beim kleiner werden | ![]() | 84.57 | 2025-01-03 13:47:29 | ||
Lost Planting Tool, can't earn farming exp to craft a new one. Game softlocked | ![]() | 59.94 | 2025-01-03 05:03:32 | ||
Add a red / green light on the batteries in the charger so a person knows if the batttery is charged with out having to go to the inventory screen after picking up a battery | ![]() | 29.96 | 2025-01-03 04:56:39 | ||
Could you add a gage to the tanks showing how much - water, O2 or methane - each tank is currently holding? The horizonal tank has two gages? that read .10 and do not change. It is annoying to have your plants wither because you do not know how much H2O is flowing into the base. Yes, I know that you can look at the display in the building; however if the H2O is not flowing you can not deterine where the obstruction is - It always comes down to the tank, and because there is no gage you do not know if something is wrong with the tank or if it is a bug in the game. Thankyou | ![]() | 60.06 | 2025-01-03 01:08:38 | ||
Why does the game keep telling me the cabbage is too big when I pick it up? | ![]() | 15.01 | 2025-01-02 22:08:25 | ||
missing object. | ![]() | 0 | 2025-01-02 19:18:40 | ||
for the compost machines, they really need an indicator or lable showing that you need (insert element material here) to make soil. | ![]() | 59.95 | 2025-01-02 18:51:53 | ||
Apologies for my last message, the standard electronic board did not disapear, it went directly to the USB/Board-Box that I just created and never used ! Great, ...but maybe a small number of stuff inside this box could be great on the box itself ! | ![]() | 30.01 | 2025-01-02 17:17:27 | ||
When I click on the stockage unit on an standard electronic board, it disapears, I cannot see it again, either in the storage or my inventory | ![]() | 59.94 | 2025-01-02 17:09:01 | ||
no estaria mal poder ver en el radar donde estan afectado los cambios climaticos. | ![]() | 0 | 2025-01-02 15:38:52 | ||
My plants are withering for no reason I have met all the demands, but still they wither | ![]() | 60.07 | 2025-01-02 15:00:40 | ||
Oups, just blocked into my capsel after sleeping, while writing to you with F4, impossible to do anything, either using the ginding machine or opening the door, ....I have to quit the game and restart | ![]() | 60.06 | 2025-01-02 13:35:18 | ||
Another good tip, when I walk thirst person, and get into a car, I have to change 3rd person fo convinience, I would be great to keep this view in each position, driving or walking | ![]() | 60.06 | 2025-01-02 13:32:42 | ||
I Forgot to say thank you to the great work you did, and happy new year 2025, with a lot of news in this beautifull game | ![]() | 60.06 | 2025-01-02 13:31:03 | ||
It could be great after reparing the tools to be able on the same screen at the electronic desk, to move the repared item directly to the 1-6 slot at the top of the inventory | ![]() | 59.93 | 2025-01-02 13:12:17 | ||
it would be great when you have a wallsocket wit power output on top of the power input or it changes whon you connect at the end of the powercorde. it would make the "cabel management" realistic so you have miles of cabels and no one would setup buldings in this way | ![]() | 60.06 | 2025-01-02 07:20:56 | ||
Alright so i figured out what was happening in my last bug report with the hab o2 not holding pressure and so on...I read that on the radar you can toggle O2 view and click on the hab and saw the capicity was 1200 and mine was totally drained. I had no idea this was a mechanic. This basically gave me false hope thinking i could take my time exploring a bit and was totally unaware that like 6 hours into my playthrough i would be in a corner with not enough o2 to continue my game. I had to start over with that inmind. ALL CAPS HERE SO YOU GET TO THE BOTTOM LOL....CAN YOU PLEASE ADD A O2 GAGUE TO THE BUILDINGS EITHER ON THE HUD OR IN THE BUILDING ITSELF SO PEOPLE CAN UNDERSTAND THAT AND KEEP TRACK PEAS!! Love the game so far though, keep up the good work! | ![]() | 0 | 2025-01-02 07:06:01 | ||
Hello, This game has a lot of promise and I would like to see how it grows. I wanted to make some quality of life suggestions. The meteor shower can destroy the airlock, which then traps you in the base with no way to ever get out. There should be some way to exit the base. A cabinet should not take power, thats silly. We just want a place to put things, but not have to power it. Also putting small boxes around for a few things where they are needed, like seeds near the planter would be nice. I'm currently using the trash can for this, but that should not be the way. Transformer extenders should have an option to be all inputs on both sides, for solar farms. Or maybe each plug can be an input or an output. Real solar farms would have each solar panel wired to the next solar panel in line, and only one would plug into the transformer. Devices should only use power when they are doing something. You have this for the planters, but not for the other items like the 3d printer. Right now I am turning off the fuse when I am not using it, and turning it on when I need to print something, but that is tedious. If they only draw power when being used (like a normal device, and especially something made for mars) then we can just leave them on. Instead of instant death if you open the door without a helmet, it should just drain health fast, so you can close the door or put it on. Really there should be a warning of some kind that doesn't let you open it. In a real space station, a door leading to the outside would be colored red or yellow and have all kinds of warnings. There is no reason to limit sleep in a chair to 8 hours, especially as we are just doing it to skip the night. There should just be a "sleep until it's warm outside" button. An upgrade for ultrasonic dust repellers on the solar panels would be nice. The wind turbines are so under powered that they are basically useless. As they are more advanced then the solar panels, they should be higher powered, or the same power but work at night. There should be a way to make circuts at the desk. Maybe assembling them with electronics and soldering. Only being able to find some needed parts by looting is silly. How did they make them at the other bases? It seems like the carbon scrubbers are working a bit too slow. After a few days I still can't take off my helmet in my base. We should be able to put one rock on the back of the ATV. There is a cargo space there. You should get a native english speaker to go over the text in your game and rewrite the descriptions and tutorials so they are a bit more clear. Why do the capsules look like they landed, when we build them in place? Maybe there should be a step between rocks and putting them in the 3D printer. A real printer can't print with rocks. Maybe a smelting or extraction step, and then a step to make a spool of wire the you can load into the printer. When it prints something that uses parts, it should just take them from our inventory. Transfering them back and forth between inventories is tedious. There are too many first aid kits in the old bases. We almost never need them and they can easily be made ourselves. We are really driving all around looking for circuts which gets tedious. There should be a button for taking off and putting on the helmet. That's what I can think of, I hope it helps. | ![]() | 20.00 | 2025-01-02 05:15:51 | ||
thank you guys for the amazing game, I enjoyed this game more than famous games, it is the best game ever. I want to give you guys a feedback and my experience from playing this game so far. I wish you guys can add another game mode or higher difficulty that keep the player more engaged in this game make sure he go through all of these new techs, tools ... etc, for example mining using the rover experience will be not long, you find yourself having the small miner upgrade right after the rover upgrade, same as botany tech as soon as you start planting you get all of these tech. My suggestion is that if you can make a new game mode ( hardcore for example) to make the game a harder (now after the first gameplay the hard mode became much easier ) by making grinding and tech reward harder or make new sites spawn way way less making them really far away. | ![]() | 90.00 | 2025-01-02 03:55:22 | ||
Sent a bug report about not being able to build the elecrical workbench - user error, the process works correctly | ![]() | 29.97 | 2025-01-01 23:29:09 |