| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| The "free" Quad is not running full speed after 100% Repair with kit. This is since ever annoying. | 60.00 | 2026-06-09 12:29:56 | |||
| Experimental Build "old" save ... no chance to reach Waypoints ... or should i use the jetpack? POI on the ground also have no Rovers ... this doesn't work so far. | 60.00 | 2026-06-09 12:05:13 | |||
| Upon starting a multiplayer on the new build it did not give us a blowtorch to start with, nor did it give us a grinder. Just wanting to inform you guys. | 90.01 | 2026-06-09 06:33:20 | |||
| The Anti-Meteor System "ON" button does not turn on or light up. The "OFF" button lights up when you click it but the "ON" button does nothing. | 60.00 | 2026-06-09 02:05:43 | |||
| The seed machine is doubling outputs for me. | 30.00 | 2026-06-09 00:06:35 | |||
| While using the big crusher's fabrication I have experience that when printing chemical items they will finish printing and not drop unless something is printed after them. | 30.00 | 2026-06-08 23:16:53 | |||
| small 3d printer will not recognize items in inventory boxes that are placed into the printer also if the chemlab has CO2 in the internal storage tank, reactions will say collect resorces, have to empty tank to get reactions to start processing | 61.23 | 2026-06-08 23:10:07 | |||
| Have to jump into the bed of the mars truck to put rocks in it | 88.74 | 2026-06-08 22:33:28 | |||
| I couldn't place the large solar panel on a steel platform. | 30.00 | 2026-06-08 21:57:33 | |||
| While using the chem table i used it and filled the table now i can not run anything it keeps telling me to collect out put however i have nothing in it, i did have to move my base and rebuilt the table and still unable to run any reaction at all. still told me to collect output. | 119.91 | 2026-06-08 16:56:56 | |||
| Weather effects like storms last too long. And it's not enjoyable not having random tornado movement. Seeing them change direction to follow us—where's the immersion in a survival game if you're cheating with tornado movement to follow the player? | 115.15 | 2026-06-08 12:55:38 | |||
| There are two characters in the canteen who claim to be Wuher. | 50.02 | 2026-06-07 19:02:23 | |||
| Using the chemlab max run I ran into trouble. I made a bulk amount of hydrogen using electrolosys using the big bottle of h20. I set it to 6 max. It made it so that it kept telling me to collect the product mats even after they were already collected which effectively locked me out of using the chemlab. | 30.00 | 2026-06-07 18:57:36 | |||
| Lovin it so far however, when I went to get the pindrive from the probe there was nothing there not sure if it's a thing but letting you know. keep up the awesome work guys | 0 | 2026-06-07 17:35:36 | |||
| In reference to spotty's capabilities. I don't see much of a point to spotty's ability to pick up items and rocks as an end game unlock. Mostly because that ability at that point in time is for all purpose useless. Especially, for the campaign where we get spotty early on. Logically, these functions do come later. But this is a game, and game mechanics wise these functions are made irrelevant as a result. I really advise rethinking that. Either remove, or make default. But gate keeping them beyond their relevance in game progression just doesn't really work beyond trolling the player. | 30.00 | 2026-06-07 16:45:17 | |||
| Super stable so far just a heads up | 119.98 | 2026-06-07 11:08:18 | |||
| This game is fantastic but very hard to play but +++++++ | 29.97 | 2026-06-07 10:20:09 | |||
| chemietisch deas ertellen von luft und raumfahrs legierung funtioniert nicht und nach anstossen des prozess ist die ausge leer und der chemie prozess nicht im chemiebaum freigeschaltet | 59.95 | 2026-06-07 06:51:55 | |||
| When scrolling through the build list with the blowtorch equipped, in the workshop, the bottle rack is listed as on grid oxygen sabetier reactor not the thing it is. | 60.06 | 2026-06-07 06:46:20 | |||
| v1.1.28 - Single player Sandbox session Proposed adjustment to tech tree branching for Spotty Mechanics tech tree > Spotty Found a Rock Would you consider changing the tech placement for 'Spotty Found a Rock' to branch off 'Spotty' so the player can choose the order of which tech enhancement to first give to Spotty? i.e. Move placement on tech tree for 'Spotty Found a Rock' directly under 'Spotty Found An Item' and branch off of 'Spotty' so either tech enhancement can be selected first. Reasoning: this will allow the player to enable the new small rock gathering feature implemented for Spotty in v1.1.x without having to first go thru item gathering, giving the player better decisive control over what task they wish Spotty to first help with. | 0 | 2026-06-07 00:29:50 |