| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Found Hanna's tablet and antidepressants but there doesn't seem to be any option to give them to her. I know my current task to repair the circuit board in the HQ will end the training prequal so this seems bugged. | 29.78 | 2026-03-07 19:20:33 | |||
| Hello,I had a bug; my two horizontal reservoirs were 100% full, and they emptied overnight. I had planted apple trees and poplars in a dome. Also, I can't find any peanut seeds. Thanks. | 76.37 | 2026-03-07 17:58:56 | |||
| There are resource deposits dropped 900-2000m below the ground?? | 60.06 | 2026-03-07 17:01:03 | |||
| Our ATV exploded and damaged out battery rack. We are una to repair it, or destroy it. This seems to be a multiplayer bug, as we have had a few items now that neither player can use the grinder on. | 59.93 | 2026-03-07 15:07:24 | |||
| Hello! I think I have found a bug related to wells. Earlier in my game I built a well directly on the ground. Later I rebuilt my base using metal platforms and moved all the structures onto the platforms. However, after that I started noticing a strange issue. Every time I reload the game, a “phantom” well appears again at the old location where the original ground well used to be. It looks like the game keeps restoring the old structure even though it should no longer exist. The well cannot be interacted with normally and it seems to exist only as a visual or ghost object, but it reappears after every reload. My guess is that this might be related to the fact that the well was originally placed on terrain before the base was rebuilt on platforms. I suspect this might not happen if a new game is started and the base is built on platforms from the beginning, but in my current save the phantom well keeps returning after every restart. Also, I would like to support a suggestion mentioned by other players: if possible, it would be very helpful to add an option in the Kitchen and Chemical Lab to select the quantity of items to produce. Currently items have to be crafted one by one, which becomes quite repetitive when producing larger amounts. Thank you for the great game! | 49.87 | 2026-03-07 15:05:53 | |||
| Our battery rack was damaged by an exploding ATV. Neither player can break it down to rebuild it. It refuses to die | 60.06 | 2026-03-07 14:59:13 | |||
| Training lesson says drone would make me more productive, but I can't do anything with it but fly it slowly and watch it sink when I stop raising it's altitude. It doesn't hold position and hover, nor does it work in 3rd person using V key or Tab. There are no tools for building or anything so it seems pretty worthless. This area needs more work. Filed as a bug report because the 3rd person view doesn't work and the instructor reports uses that don't seem to be present yet. | 0 | 2026-03-07 14:45:07 | |||
| In co-op mode, rocks that you break the bottom half, float in the air rather than falling to the ground, making it impossible to get to the resources. | 60.06 | 2026-03-07 13:47:32 | |||
| When fixing a large circuit board, using hot air to loosen parts from lower side, and then turning the board back to upside facing up, then I am loosing all health and falling through the ground. I have repeatedly been able to face this issue. | 60.01 | 2026-03-07 12:41:40 | |||
| Dear Developers, I am writing this because I want to love the game, but some design choices in the 1.0 version are extremely frustrating. 1. The 850 Waste Tank Requirement: Requiring 850 waste tanks for the rocket without any form of automation is not "challenging," it is just tedious. Building 100 toilets or waiting 500 days is not engaging gameplay. Please rebalance the material costs or introduce automation. 2. Lack of Depth compared to Stationeers: Currently, the game feels like a simplified, "polished-looking" version of Stationeers, but it lacks the actual depth. Stationeers allows for automation and logic to handle large-scale tasks. In Occupy Mars, everything is manual, which makes the endgame feel like a job, not a game. 3. Stamina & Audio Feedback: The heartbeat sound starting at 50% stamina is extremely annoying. It destroys the atmosphere. Please allow us to toggle this sound off or move the warning threshold to 10%. 4. General Progress: Managing every single item manually for hundreds of hours is frustrating. For a 1.0 release, we expected more functional systems, not just a massive grind to artificially extend playthroughts. Best regards, | 59.85 | 2026-03-07 11:40:53 | |||
| При изготовлении тяговой батареи транспорта не списались материалы в инвентаре конструктора | 60.00 | 2026-03-07 10:57:08 | |||
| Hi Guys, Not a major problem this one but it appears that if you leave something 3D printing and go to sleep printing stops until you wake up again. | 33.45 | 2026-03-07 10:24:49 | |||
| A water or oxygen tank fell under the base floor and I can't get to it. I tried to save and reload, didn't work. I am not willing to destroy my base section to get tot it. | 100.08 | 2026-03-07 09:55:09 | |||
| While cooking or doing chimestry(if you don't get a gas or liquid as part of the result) you should get the empty cylinder back. I cannot see how you would use up the container making food. Also it might even be better if the cooking station fed off of the water in the system. | 119.99 | 2026-03-07 08:31:12 | |||
| Floating solar panels at an abandoned outpost | 29.99 | 2026-03-07 04:09:51 | |||
| I am in an online multiplayer game and the hanger is missing from the tech tree. Therefore i can not unlock it, or build it. We absolutly love this game and understand you are working on many fixes. So whenever you get to it, the Hanger in the tech tree on multiplayer is missing. Thanks for all that you guys do, and keep up the great work. | 71.96 | 2026-03-07 03:47:19 | |||
| A meteor shower hit my base and the well and sabatiers as well as its' electrical power systems were damaged. They were all repaired. I was losing water somewhere due to the pump information at various base locations. The map showed other wells, horizontal tanks, oxygen/water tanks and sabatiers as well as its' electrical power systems 400 to 2000 meters away took various damages. I got to all areas and none were needed to be repaired and all were functional. | 29.98 | 2026-03-07 03:11:09 | |||
| Quando estou explorando o mapa o game fica travando no carregamento do mapa principalmente nas resoluçoes mais altas, na normal não esta ocorrendo tanto assim. Obs. meu PC é capaz de rodar na resolução alta. | 89.96 | 2026-03-07 00:36:40 | |||
| o tempo do jogo passa muito rapido, não sei se isso é proposital baseado em tempo real em marte mas para videogame não da para fazer quase nada que já é noite e tem que desvancar pq o personagem não dura muito acordado.s - Sujestão é colocar uma barra de tempo nas configurações do game para se adequar ao gosto do jogador. | 89.97 | 2026-03-07 00:34:00 | |||
| I have a suggestion, would it be possible to have a power in AND a power out on the buildings, or at least the main hub, so that way I can have all the power flowing through one area and just hook everything up to the main power system? | 95.58 | 2026-03-06 23:22:51 |