| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Many things could be improved, such as allowing you to choose which generator outlets you can leave connected to the platforms, adding separate connectors to connect different power generation "blocks" to each other, and having connectors for liquids and gases in addition to the pump. They could add large platforms and let the entire base be built on top of them, so you wouldn't need so many cables and the bases would look nicer. They could also allow adding a small tank to the water fountain to have three tanks together. They could arrange the pump and base connectors to match the fountain (water in the middle, then half and oxygen at one end (let's say half on the left and oxygen on the right) so they look identical to the fountain and the hoses are aligned, not overlapping. They could place the large tank horizontally on top of the platforms. They could allow the robot dog to enter the base and the platforms with me, not just walk on the ground. They could add shortcuts for switching hover tools, not just a single key that cycles. They could change the tool-switching animation, so the player can get close to the tool and then press "Q" to switch to the chosen tool while hovering (this would make the game more immersive, as it doesn't have anything like that). "Automatic"). I love this "futuristic space" style of game, especially when it has realistic survival mechanics and everything else, so I could list a thousand things you could add that would create a perfect immersion in the game. I sent it in my language before and I'm resending it in English. | 70.48 | 2026-03-11 02:55:05 | |||
| Muitas coisas poderiam melhorar, como por exemplo te possibilitar escolher quais tomadas do gerador eu posso deixar conectadas nas plataformas, adiconar conectores separados para poder ligar difentes "blocos" de geração de energia diferentes entre sí, poder ter conectores de liquidos e gases tbm alem da bomba. poderiam adicionar plataformas grandes e deixar construir a base toda em cima delas, assim nao precisaria de tantos cabos e ficaria bases bonitas, possibilitar poder adicionar um tanque pequeno na fonte de agua para ficar 3 tanques juntos, arrumar os conectores da bomba e das bases para ficar igual a da fonte(agua no meio e dae metado e oxigenio em uma das pontas(digamsoque metado na esquerda e oxigenio na direita) assim ficam identicos a da fonte e ficam as mangueiras alinhadas e nao uma sobreposta em cima da outra, poder colocar o tanque grande na horizontal em cima das plataformas, permitir o cão-robo entrar com eu na base e em cima das plataformas, não so andar na terra, adicionar atalhos para troca de ferramentas do hover não so uma unica tecla e fica "ciclando", mudar a animação da troca de ferramenta, no caso colcoar que o jogador possa chegar perto da ferramenta e dae sim aperta "Q" para ele msm "trocar" a q ele escoler que estiver no hover(assim fica mais imerssivo o jogo, pois assim nao tem nada "automatico"). eu amo esse estilo de game "espacial futurista" ainda mais quando tem mecanicas realistas de sobrevivencia e no resto, entao eu poderia aqui citar mil coisas que voces poderiam adicionar que ia dar uma imersão perfeita no game. | 65.07 | 2026-03-11 02:54:09 | |||
| Large incubator in greenhouse mot displaying water required, set, and supplied. | 99.88 | 2026-03-11 02:10:17 | |||
| The bug that you fixed to stop items in containers disappearing isn't fixed. I had a nearly full container that I put into the large crusher when I switch it out for my dump container. I did the whole thing at one apply transaction don't know if that might have something to do with it, or not. Sorry but this is something that really needs to be fix. | 60.00 | 2026-03-10 21:38:50 | |||
| Hi Devs, another bug with dropped Ressource Containers. Later in the game when reject nthis information message about this Dropped Containers, found and try to clear them, there is no content and not possible to shred all components of opened Container. | 26.13 | 2026-03-10 20:11:49 | |||
| I have discovered that the Rover lighting toggles do not maintain the same state when you are in the driver seat as they are when you get up. You can stande up and turn on some lights, and then sit and find they are not on. You can then turn on different lights and get back up to find the first lights still turned on. I think it would make more sense if the lighting state remained the same between seated and standing. This makes it easier to set the lights the way you want from the seatws before you stand up and have to reach over the seat and maybe not able to read the fine print. | 30.36 | 2026-03-10 17:30:40 | |||
| Tools like the jackhammer and grinder should have some permanant loss of life, say 10% of lost durability. This can be denoted by a red section growing on the right side of the meter. When you repair it, you can only repair it up to the edge of this red section. This will force you to have to make new tools from time to time. The idea here is that sure maintenance can restore most of its use but over time it will still wear down irrepairably. | 58.61 | 2026-03-10 15:37:27 | |||
| Suggested additions to building pieces: 1) "With Glass" variant of the three-corridor "Multi-Connector" piece, with a window mounted in the long wall segment 2) "Half-Glass" variants of all corridor pieces with the upper half of the pieces entirely glass, aside from some minor structural support visible, like a couple of thin metal arches. Would be a reasonable candidate to maybe use the new aerogel and aluminum-titanium products from the chemistry tree. I suggest the latter as a higher-visibility alternative to the current windowed corridor types, as the window positions combined with the player's camera position when standing mean that one has to crouch to see very far out the windows, or to see out at an upwards angle at all (no sky views while standing). | 0 | 2026-03-10 15:06:45 | |||
| Hello, I planted cabage in the field and it has fully grown to 4/4, but it still says 50% and when I try to put it in the seeding machine, it won't apply like other plants / feg. Will it grow to 100%, or is this a bug? Thanks. | 30.01 | 2026-03-10 09:42:55 | |||
| A Felfedezett Tabletek között ott van a Fejlett pirolízis (Nanocsövek), de a Tech fán nincs, ami miatt a Grinder-t nem lehet kifejleszteni. | 0 | 2026-03-10 09:16:33 | |||
| Sürekli olarak. Büyük kırıcı da rover aracım tekerleri gömülü kalıyor. - Uzaktan Kumanda çalışmıyor. Uzaktan kumandayı açtığımda rover aracım yere gömülü kalıyor hareket etmiyor. - Steam'de canlı yayında oyun oynayacağınıza Bug'ları çözmeye odaklanın biraz. | 72.01 | 2026-03-10 05:13:02 | |||
| I am not too happy that I had to travel 12000 meters (round trip) from my base, and the supply drop had nothing in it. Additionally, the jackhammer would not work anymore. I saw the capsule parachuting down as I was flying the jetpack. I approached the supply capsule seconds after it landed. The box said use , I opened it up and nothing was there. Then I got a message saying all was collected. | 29.97 | 2026-03-10 03:36:55 | |||
| Grid power demand is mysteriously doubling (or worse, once saw a single well built on two isolated platforms show demand of 25kWh). Currently working on a base with 12 Wells mounted on steel platform grid, no Sabatier or other hardware connected. Initially showing proper 60kWh total demand, then after laying out ghosts for several more platforms, I check the Well again and it shows 120kWh! No new hardware has even been built, only blueprint ghosts for new platforms. Sometimes it goes back to normal after save/reload, other times the multiplied draw persists. Issue has appeared intermittently since release, but seems to have become more frequent in 1.0.14 | 66.52 | 2026-03-09 22:16:45 | |||
| Buildings do not always align correctly allowing connection via corridors etc., mainly due to lack of flexibility in size and design of corridor parts which does not help the issue. If we are locked to a grid at least it should be consistent across the map. | 97.35 | 2026-03-09 21:41:36 | |||
| BONJOUR MISSIONS BLOQUER BATTERIE PICKUP | 59.93 | 2026-03-09 19:36:06 | |||
| Немає можливості добути декілька резервуарів для відходів із компостера( | 60.00 | 2026-03-09 19:33:45 | |||
| il y a un bug lors de la dépose de minerais dans la benne du grand rover : quand on utilise la touche "E" pour prendre automatiquement du minerais , si on le fait de haut (sans abaisser le bras vers le minerais) la dépose se fait sous la benne . il faudrait regler la depose au dessus de la benne , pour palier à ce bug . merci pour votre jeu super ! | 59.93 | 2026-03-09 18:45:47 | |||
| Przewody od tlenu i energii były podłączone do ciężkiego łazika i następnego dnia (codziennie) są obok gniazd (niby podłączone a jednak obok) lub jak teraz w ziemi. Nie można podnieść wtyczek. Jedyne rozwiązanie, to odłączyć i połączyć ponownie od źródła zasilania do ciężkiego łazika. Nie to jest jednak naważniejsze, tylko codzienne sprawdzanie, czy znów nie są rozłączone. Dzień jest krótki, za krótki, aby wszystko codziennie sprawdzać, czy ma właściwe połączenia. Tworzycie grę już kilka lat a mimo to nagminne błędy z przewodami, które były, są i będą, gdyż trudno zająć się z waszej strony taką prozaiczną czynnością, jak naprawienie raz a dobrze. Nie grałem przez ponad rok, wracam w wersji pełnej, w końcu 1.0. coś tam zobowiązuje, że gra jest dopracowana - i znowu rozczarowanie... Nie mówiąc już nic o górach, w których są jaja obcych. Marnotrawstwo miejsca a jakże przydałyby się takie płaskie przestrzenie pod budowę baz. Kolejna sprawa, to odwzorowanie terenu powierzchni Marsa - Seed-y (naprawdę jest to konieczne?). Nie można zrobić opcji: oryginalna mapa Marsa i Seed-y? Kto chce grać wciąż i wciąż od nowa na zróżnicowanych mapach, niech gra ale Ci z nas, którzy chcieliby doświadczyć niezapomnianych wrażeń z obcowaniem z planetą Mars w jej niezmienionej formie >> zróbcie powierzchnię odtworzoną wiernie, jak jest w rzeczywistości. Kto wie ilu z młodszego pokolenia będzie miało szansę udać się tam, aby kolonizować czerwoną planetę i będzie wiedzieć, że tu a tu jest taka góra a tam krater. | 48.02 | 2026-03-09 18:40:34 | |||
| je prend le compresseur d air en main pour nettoyer les panneaux solaires je double clique du gauche et il ne se passe rien | 59.94 | 2026-03-09 17:26:13 | |||
| I'm not seeing any increase in Botany XP after cooking Vegie soup. I don't know if its because I ran the recipe multiple times or what but if XP is earned by processing food, it should be earned by cooking it as well. | 60.07 | 2026-03-09 17:18:40 |