| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| After tornado event this connector was damaged. I fully repaired it from inside and outside. The inside floor is still missing. I partially ground it down from outside and repaired it again. Still no floor even though the repair tool says that it's complete. | 65.62 | 2026-03-11 18:44:46 | |||
| Exploit: Uranium rod respawns at the place where Spottie parts are found after each reload from save. | 0 | 2026-03-11 17:40:15 | |||
| Uranium Centrifuges issue Hello, I now have an issue / bug with the uranium centrifuges. - I put uranium in it and the machines start as normal and begin to give the production in % up. But when I save the game and reload it, and go back to check the centrifuges, it's empty again but you can hear the sound from the machine, and it has power. I thought maybe to rebuild could solve this problem but no. This happened probably 5 times in a row now the last couple weeks I played the game. I hope you can help me. Thank you / Rob | 0 | 2026-03-11 16:54:42 | |||
| After salvaging alien eggs into their base aluminum and silicon ore, this ore cannot be placed inside a box for rocks even when space is available. | 0 | 2026-03-11 16:00:58 | |||
| Hi Guys. Not a problem this one, just an observation. The wreckage surrounding the Marstruck in Alpha Base (Campaign) reappears when the game is reloaded. | 27.81 | 2026-03-11 13:44:13 | |||
| Az Ellátmánynál a jelölő négyzet vagy egyátalán nem jelenik meg, vagy rossz helyen jelenik meg. | 37.21 | 2026-03-11 12:45:28 | |||
| Okay, the framerate is way better now. Thank you. | 15.03 | 2026-03-11 11:47:04 | |||
| A leszállókapszulában a láda, viharkor koszos lesz. | 36.34 | 2026-03-11 11:15:17 | |||
| having gained techonlogical advange and seeing in my inventory 1 in the catagory. why will nothing highlight when hovering over the next thing along the highlighted line? | 0 | 2026-03-11 08:25:15 | |||
| Hey, I have an idea for you. When you sit down on a bench, it would be good if your view changed to what you would see from that position. You have put a lot of work into the weather effects, and they can be very nice to look at and I would love to be able to sit on a bench and be able to look out the window and watch them. Anyway, keep up the great work with the game, slowly you're working through the bugs and as someone who has spent close to 150 hours playing, I can honestly say it is a good game. | 72.01 | 2026-03-11 08:17:02 | |||
| Hey, I have an idea for you. When you sit down on a bench, it would be good if your view changed to what you would see from that position. You have put a lot of work into the weather effects, and they can be very nice to look at and I would love to be able to sit on a bench and be able to look out the window and watch them. Anyway, keep up the great work with the game, slowly you're working through the bugs and as someone who has spent close to 150 hours playing, I can honestly say it is a good game. | 72.01 | 2026-03-11 08:15:53 | |||
| Many things could be improved, such as allowing you to choose which generator outlets you can leave connected to the platforms, adding separate connectors to connect different power generation "blocks" to each other, and having connectors for liquids and gases in addition to the pump. They could add large platforms and let the entire base be built on top of them, so you wouldn't need so many cables and the bases would look nicer. They could also allow adding a small tank to the water fountain to have three tanks together. They could arrange the pump and base connectors to match the fountain (water in the middle, then half and oxygen at one end (let's say half on the left and oxygen on the right) so they look identical to the fountain and the hoses are aligned, not overlapping. They could place the large tank horizontally on top of the platforms. They could allow the robot dog to enter the base and the platforms with me, not just walk on the ground. They could add shortcuts for switching hover tools, not just a single key that cycles. They could change the tool-switching animation, so the player can get close to the tool and then press "Q" to switch to the chosen tool while hovering (this would make the game more immersive, as it doesn't have anything like that). "Automatic"). I love this "futuristic space" style of game, especially when it has realistic survival mechanics and everything else, so I could list a thousand things you could add that would create a perfect immersion in the game. I sent it in my language before and I'm resending it in English. | 70.48 | 2026-03-11 02:55:05 | |||
| Muitas coisas poderiam melhorar, como por exemplo te possibilitar escolher quais tomadas do gerador eu posso deixar conectadas nas plataformas, adiconar conectores separados para poder ligar difentes "blocos" de geração de energia diferentes entre sĂ, poder ter conectores de liquidos e gases tbm alem da bomba. poderiam adicionar plataformas grandes e deixar construir a base toda em cima delas, assim nao precisaria de tantos cabos e ficaria bases bonitas, possibilitar poder adicionar um tanque pequeno na fonte de agua para ficar 3 tanques juntos, arrumar os conectores da bomba e das bases para ficar igual a da fonte(agua no meio e dae metado e oxigenio em uma das pontas(digamsoque metado na esquerda e oxigenio na direita) assim ficam identicos a da fonte e ficam as mangueiras alinhadas e nao uma sobreposta em cima da outra, poder colocar o tanque grande na horizontal em cima das plataformas, permitir o cĂŁo-robo entrar com eu na base e em cima das plataformas, nĂŁo so andar na terra, adicionar atalhos para troca de ferramentas do hover nĂŁo so uma unica tecla e fica "ciclando", mudar a animação da troca de ferramenta, no caso colcoar que o jogador possa chegar perto da ferramenta e dae sim aperta "Q" para ele msm "trocar" a q ele escoler que estiver no hover(assim fica mais imerssivo o jogo, pois assim nao tem nada "automatico"). eu amo esse estilo de game "espacial futurista" ainda mais quando tem mecanicas realistas de sobrevivencia e no resto, entao eu poderia aqui citar mil coisas que voces poderiam adicionar que ia dar uma imersĂŁo perfeita no game. | 65.07 | 2026-03-11 02:54:09 | |||
| Large incubator in greenhouse mot displaying water required, set, and supplied. | 99.88 | 2026-03-11 02:10:17 | |||
| The bug that you fixed to stop items in containers disappearing isn't fixed. I had a nearly full container that I put into the large crusher when I switch it out for my dump container. I did the whole thing at one apply transaction don't know if that might have something to do with it, or not. Sorry but this is something that really needs to be fix. | 60.00 | 2026-03-10 21:38:50 | |||
| Hi Devs, another bug with dropped Ressource Containers. Later in the game when reject nthis information message about this Dropped Containers, found and try to clear them, there is no content and not possible to shred all components of opened Container. | 26.13 | 2026-03-10 20:11:49 | |||
| I have discovered that the Rover lighting toggles do not maintain the same state when you are in the driver seat as they are when you get up. You can stande up and turn on some lights, and then sit and find they are not on. You can then turn on different lights and get back up to find the first lights still turned on. I think it would make more sense if the lighting state remained the same between seated and standing. This makes it easier to set the lights the way you want from the seatws before you stand up and have to reach over the seat and maybe not able to read the fine print. | 30.36 | 2026-03-10 17:30:40 | |||
| Tools like the jackhammer and grinder should have some permanant loss of life, say 10% of lost durability. This can be denoted by a red section growing on the right side of the meter. When you repair it, you can only repair it up to the edge of this red section. This will force you to have to make new tools from time to time. The idea here is that sure maintenance can restore most of its use but over time it will still wear down irrepairably. | 58.61 | 2026-03-10 15:37:27 | |||
| Suggested additions to building pieces: 1) "With Glass" variant of the three-corridor "Multi-Connector" piece, with a window mounted in the long wall segment 2) "Half-Glass" variants of all corridor pieces with the upper half of the pieces entirely glass, aside from some minor structural support visible, like a couple of thin metal arches. Would be a reasonable candidate to maybe use the new aerogel and aluminum-titanium products from the chemistry tree. I suggest the latter as a higher-visibility alternative to the current windowed corridor types, as the window positions combined with the player's camera position when standing mean that one has to crouch to see very far out the windows, or to see out at an upwards angle at all (no sky views while standing). | 0 | 2026-03-10 15:06:45 | |||
| Hello, I planted cabage in the field and it has fully grown to 4/4, but it still says 50% and when I try to put it in the seeding machine, it won't apply like other plants / feg. Will it grow to 100%, or is this a bug? Thanks. | 30.01 | 2026-03-10 09:42:55 |