| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Hangar needs an oxygen pipe point for the RoverAlso while battery charger can take vehicle batteries, the new oxygen shelving unit can't take any of the bigger tank or vehicle tanks | 32.25 | 2026-06-30 17:03:32 | |||
| for unlock miner small in material workbench workbench say you must create 2x uranium rod.i create in chm bench 8 uranium rods but material workbench still say you must create uranium rods... next problem. why game not automaticly save progres if you quit game? or go to menu? this game need autosave. not for bad playing or ppl survival skil, but because game sometime crashing withouth reason. yesterday i create big rower. for finish i need 2? aloys? ok i create. take blowtorch and start finish rower. on last aloy aply game crash... so now if i finish some work i ´go sleep, this is sleeping loop. big rower have on front winch. omly visualy? today i stuck on top dune wheels on air dune under bely. is a ingame mechanic for unstuck wehicle, if you are 3kilometers far to base? | 60.06 | 2026-06-30 16:38:55 | |||
| rover stuck in building. I cant get in to reset it. Help ?? | 60.00 | 2026-06-30 16:20:38 | |||
| To unlock Grinder 3 we need to do a chemical reaction called Advanced Pyrolysis which i have done 2 times but it doesn't show as unlocked in the research tree | 90.00 | 2026-06-30 13:19:38 | |||
| By printing inventory boxes in the workshopprinter, supplying electronics and steel plates direct in the ressources inventory of the printer, the electronics and steel plates are not consumed, makes it possible to print inventory boxes without limit. | 14.99 | 2026-06-30 11:04:51 | |||
| I cant pick up th MRE in the landing capsule | 145.18 | 2026-06-30 03:15:41 | |||
| The chemistry bench makes absolutely no sense; you have to extract water from the bottles in a specific tab, but then there are 4 more slots in the first tab that pull in the empty bottles—huh? Why are those 4 slots there if they serve absolutely no purpose? Are you guys crazy or just stupid? Fix this, you bunch of lazy bums. | 0 | 2026-06-29 21:31:50 | |||
| Are the night skies/ auroras new? They are amazing | 60.00 | 2026-06-29 20:54:52 | |||
| while submitting a feedback form. Gameplay froze requiring loss of all progress (sol 1). | 0 | 2026-06-29 20:26:29 | |||
| The default helmet removal key is "H". The default help key is also "H". This was an unfortunate discovery while exploring on sol1. Please fix. | 0 | 2026-06-29 20:25:34 | |||
| Le pickup disparait aprés la quete au mont olympe | 144.15 | 2026-06-29 17:14:12 | |||
| I'm playing the Campain mode and I am at the "Homecoming" chapter, but i can't open the door to get inside the ship. | 59.97 | 2026-06-29 01:11:18 | |||
| hi, just restarted a campaign from scratch, ive done all of the training and i go to leave the landing craft and the air lock will not open. not even a control to open it | 60.06 | 2026-06-29 00:34:01 | |||
| my tablest stoped working, progress is stuck can no longer use tablest . just have a downloaded all info from all tables message but no updates | 60.06 | 2026-06-29 00:03:17 | |||
| Suggestion, when "discovering a new area" perhaps the notification could be less obtrusive? It always happens when I'm driving and completely blocks my view. Thanks | 120.00 | 2026-06-28 21:07:05 | |||
| Characters sleeps, games shows scenery of a meteor fall that running now since 20 min. It doesn't seems its gonna end ==> DeadLock | 47.93 | 2026-06-28 20:57:58 | |||
| Anyway we can get a clock while in vehicle as well as access inventory while in vehicle? QoL stuff.. | 120.00 | 2026-06-28 20:47:57 | |||
| After the update, I can not find spotty in the build menue | 120.10 | 2026-06-28 19:48:10 | |||
| Critical Bug – v1.1.38 A very serious bug occurs in V 1.1.38. I have a 3-wide corridor entrance connected to a short corridor, which is then connected to the new extension containing a new workshop. The floor power switches (fuses) do not work correctly. Only one of them responds, but its behavior is reversed: Turning it OFF actually connects the power. Turning it ON actually disconnects the power. This happens in the corridor section connected to the main workshop. The other floor power switches do not work at all, and the new base extension with the additional workshop never receives power. Please check the corridors with floor power switches and fix this bug. I have more than enough power available, and my power grid is configured with sufficient capacity, so everything should be working correctly, but it isn't. I hope this can be fixed soon, because at the moment I cannot expand my base any further. Game mode: Free Mode Difficulty: Hard | 54.99 | 2026-06-28 19:37:53 | |||
| Critical Bug – v1.1.38 A very serious bug occurs in V 1.1.38. I have a 3-wide corridor entrance connected to a short corridor, which is then connected to the new extension containing a new workshop. The floor power switches (fuses) do not work correctly. Only one of them responds, but its behavior is reversed: Turning it OFF actually connects the power. Turning it ON actually disconnects the power. This happens in the corridor section connected to the main workshop. The other floor power switches do not work at all, and the new base extension with the additional workshop never receives power. Please check the corridors with floor power switches and fix this bug. I have more than enough power available, and my power grid is configured with sufficient capacity, so everything should be working correctly, but it isn't. I hope this can be fixed soon, because at the moment I cannot expand my base any further. Game mode: Free Mode Difficulty: Hard | 82.53 | 2026-06-28 19:36:33 |