Emotion | Description | Screenshot | Fps | Created At | |
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Inventory - add the same sorting button that the other inventory screens have. ... Inventory > rmb click menu - just as there are Transfer and Transfer All buttons, add a Drop All button to the menu. This way, it'll save clicks for single-stack items like fire extinguishers, tanks, circuit boards, etc. | ![]() | 0 | 2025-08-13 07:19:36 | ||
auto-reply - I've sent in a number of feedback ideas, but I don't know if they've actually been received. Yes, the Feedback screen says thanks. However, it feels like, just a message that pops up upon a Send Button click. An email auto-responder acknowledgement message that includes my feedback note, would go a long way towards gamer appreciation. Thanks! | ![]() | 0 | 2025-08-13 07:12:46 | ||
water/air well > pump > vertical tanks > workshop - The outputs on the pump are green. The hose colors are correct. However, the inputs and outputs of the vertical tanks are red. So the input connects of the workshop are red. So the workshop gets no external O2 input. I do have a CO2 scrubber, and I have water and O2 inside the workshop. | ![]() | 60.06 | 2025-08-13 04:25:00 | ||
Put a 1px black drop-shadow under the HUD text. This way, it can be easily read when it is against a light/bright background. eg: trying to read the plant growth % when the text is displayed on the light colored floor, is difficult. | ![]() | 59.98 | 2025-08-13 04:19:15 | ||
It would be good to be able to see the fluid/gas level in the vertical and horizontal tanks. | ![]() | 60.06 | 2025-08-13 04:00:25 | ||
Messages > Other Messages - add sort by distance from current location - add sort by distance from Workshop | ![]() | 0 | 2025-08-13 03:02:06 | ||
i was flying in my atv with a rocket and it all went black and i cant see where im going | ![]() | 75.00 | 2025-08-13 02:16:49 | ||
Blueprint > Air Locks > Big Corridor = Tech Tree > Leveling Corridor. This seems confusing. Since they are not air locks, shouldn't they be with the other corridors and called Leveling Corridor? | ![]() | 60.06 | 2025-08-13 02:09:09 | ||
Quality of Life > Tool operation: All tools auto-stop. It would be great to have an option setting "auto-start". When the jackhammer is within range of a rock, just auto-start it. When the Torch is within range of a blueprint, just auto-start it. When the Grinder is within range of a blueprint, just auto-start it. | ![]() | 59.94 | 2025-08-13 01:39:41 | ||
im trying to place a workshop here but i cant because i cant even the ground. you should add either a leveling tool or make the buildings level the ground around them | ![]() | 64.36 | 2025-08-13 01:12:37 | ||
i dont even know how this happened but i put on my helmet and this happened | ![]() | 65.33 | 2025-08-12 20:50:32 | ||
Just went into my Garage. The Rover was upside down. I managed to get into the Rover, close the Door on the Rover and then the Hanger Blew up. WHATS going on ???? | ![]() | 75.06 | 2025-08-12 18:19:35 | ||
znikajÄ…ce elementy po podniesieniu uszkodzonego jetpacka | ![]() | 74.83 | 2025-08-12 17:01:53 | ||
Suit voice cuts out every now and then; when advancing time to sleep, the control arrows go invisible; after repairing a damaged corridor, the repair is missing floor panels which requires demolishing and rebuilding the corridor section; sometime pins get glitched and cannot be removed unless you restart the game. | ![]() | 82.99 | 2025-08-12 15:41:09 | ||
Months have passed without adding fires caused by short circuits from lightning strikes, solar storms, or electrical overloads. There is a fire extinguisher, but it’s useless if there’s no fire. I hope that in the future they can add fires to put out so they don’t spread through the base and cause destruction. Thank you. | ![]() | 59.95 | 2025-08-12 15:01:29 | ||
Months have passed without adding fires caused by short circuits from lightning strikes, solar storms, or electrical overloads. There is a fire extinguisher, but it’s useless if there’s no fire. I hope that in the future they can add fires to put out so they don’t spread through the base and cause destruction. Thank you. | ![]() | 60.06 | 2025-08-12 15:00:58 | ||
Sandbox Mode. The vertical tank will not attach to the well to store water and there's no specified tank for water. | ![]() | 36.00 | 2025-08-12 07:21:38 | ||
Centrifuge only works while the player is interacting with the device. This leads to LONG (too long) wait times where the player cannot interact with the game. If this is an intentional change the interaction time needs to be reduced, alternitively return to a passive uranium rod process but increase the time from 12 in game hours to 24 in game hours. Hopefully this can be fixxed as there is a requirement of 30 rods and with only 4 rods per cycle,this is far too much downtime in a game of any nature. Public test 0.226.3 | ![]() | 28.40 | 2025-08-12 01:20:02 | ||
There's no soldering iiron and other tool on bench, so not able to fix small circuit boards. Sandbox mode. | ![]() | 35.99 | 2025-08-12 00:41:39 | ||
small crusher > unload: the UNLOAD sign never shows up in the rover. I've a good load of rocks in the trailer, and power to the crusher. In 3P I can see the Unload Zone label show up and I stop the rover. In 1P I've tried to get the dashboard to show UNLOAD by slowly moving the rover forward and backward. I shouldn't need to because the Unload Zone label was on the screen. There is something wrong, or it should be less difficult to unload the rover. Though a big UNLOAD on the dashboard is a great idea, I just can't get it working. Grrrrr. | ![]() | 60.06 | 2025-08-12 00:07:14 |