Emotion | Description | Screenshot | Fps | Created At | |
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Fracture detection in rocks and similarly 'weak points' in salvage should both be technology upgrades (the tech description would act as a kind of tutorial as it took me a while to figure out what those highlights were for) to the visor. Similarly increase thermal resistance to temperature should be several layers of technology upgrades. | ![]() | 36.00 | 2025-02-02 00:31:33 | ||
Can I just say how useless pendrives are? Either greatly slow down tech development through other means or treat them like tablets to be technology gateways. As it stands, going to probes is a complete waste of time with less reward than can be gotten by just doing other things and then I have to waste more game time decoding it. I believe you need to both slow down tech point aquisition while also improving the value of pendrives. | ![]() | 36.00 | 2025-02-01 23:54:27 | ||
I wish many times when I am in the rover to have a wider field of view to have better situational awareness or behold the beauty of the environment. On the Rover main section is a black spot. If an remote helicopter is in the inventory, it should be able to be stationed there and provide the rover with a remote fied of view. I would even suggest that no remove field of view should be capable without it and adds an increased level of realism (oh, and if you use this during a tornado, dust devils, sand storm or even lighning storm... well you can guess). | ![]() | 28.79 | 2025-02-01 23:47:51 | ||
So I have the auto grab feature now. What a waste! It is faster doing it myself (nor does it grab multiple rocks or even auto align to the rock to make it worse)! BUT if it was preperatory to an AUTONOMOUS GRAB feature that let me focus on driving, that would be cool. FOLLOWED by another subsequent upgrade of AUTONOMOUS DRILLING. FOLLOWED by AUTONOMOUS MINING (Drill & Grab) | ![]() | 28.82 | 2025-02-01 23:00:37 | ||
Can we please have a heavy duty crane as a tech upgrade? A bit longer reach would be great. This one is a painful. | ![]() | 36.01 | 2025-02-01 22:53:05 | ||
Can we please get an upgrade early on that marks mineable bolders as white dots on the map by a scanner upgrade? Then with another upgrade to colour those dots for later reference? This information should after scanning be linked as a matching colour outline of the bolder for easy future reference (e.g. finding what you need, returning to vehicle and being able to easily then find the bolder you were at - BTW, this feature should be able to be toggled). | ![]() | 35.99 | 2025-02-01 22:50:36 | ||
Can you pls put a sort button on the container that attaches to the rover. thanks. | ![]() | 85.72 | 2025-02-01 13:03:28 | ||
When you use the big crusher crane to remove a trailer it will not allow you to reload a traler that is sitting on the ground. | ![]() | 67.13 | 2025-02-01 12:47:39 | ||
First: Very nice Game with a great potential for more.IĀ“ve discovered a few things you should have an eye on: Daytime: The day is way to short. 60 rl minutes are not enough to do things.I reccomend 3 hours ingametime by 1 hour rl time. Working great in other games like this. Power: Power generation is well done, but, the Solarpanels have not enough time to charge the battery in the beginning (Daytime "issue") Power-Management: Finding out how exactly the power and oxygenmanagement works took me a few days. ItĀ“s poorly explained in the tutorial and it is a mess ingame. My suggestion: Instead of putting the rare numbers into the batteries or pumps, go with percentage, that could make things easier to manage. New facilities in the building should turned off after build to prevent a complete power-loss on the station. Resources: The res are plenty but putting them into a 3D printer isnĀ“t effective enough. Maybe a little Low Tech Refinary at the beginning could be nice to get all of the materials out of the ore. The Stack-size of ore should also beeing increased (weight of materials and oreĀ“s should be implemented) ThatĀ“s all for now. Keep up the amazing work ;) | ![]() | 58.65 | 2025-02-01 12:00:05 | ||
If you have a CO2 scrubber in hanger and you leave in a vehicle the sound of it stays in the vehicle forevearound the map. | ![]() | 74.37 | 2025-02-01 10:17:53 | ||
Everytime I produce Betroots seeds it duplicate the production. | ![]() | 59.89 | 2025-01-31 23:54:54 | ||
When I get in the rover while it is in the hangar, the hangar is immediately deconstructed. | ![]() | 60.00 | 2025-01-31 20:58:02 | ||
Sleeping in your rover inside your hanger with both doors closed kills you. | ![]() | 68.92 | 2025-01-30 09:20:33 | ||
I just reloaded a saved game and I can't open my Rover. I can't remove the air or power cables to it either. I can't interact with it at all anymore for some reason. Other than this issue I love the game so far. | ![]() | 72.00 | 2025-01-30 06:15:59 | ||
Hanger Problems: The Hanger needs an Oxygen Port for refilling the Heavy Rover. It should be on the side of the Hanger where the Oxygen plug is on the rover. The same applies to the electrical ports, they should be on the side of the Heavy Rover where the Electrical plug is. | ![]() | 29.98 | 2025-01-30 01:23:49 | ||
I have completed the launch pad and the required conditions but the shuttle is not appearing, what else needs to be done to make it appear? | ![]() | 11.96 | 2025-01-29 10:57:14 | ||
I have coI have completed the launch pad and the required conditions but the shuttle is not appearing, what else needs to be done to make it appear?mpleted the launch pad and the required conditions but the shuttle is not appearing, what else needs to be done to make it appear? | ![]() | 14.94 | 2025-01-29 10:55:34 | ||
since last update oxygen doesn't drop off. | ![]() | 24.00 | 2025-01-29 06:50:31 | ||
since last update oxygen doesn't drop off...... | ![]() | 29.99 | 2025-01-29 06:48:54 | ||
Supply drop issue? | ![]() | 40.02 | 2025-01-29 00:45:31 |