| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| i can't have terrawater plan. this plan is the last than miss to me, but when i used tablet, he said that i have all plan ... so i can't have this plan. i have 6 point in electric and i can't do anything ... | 60.00 | 2026-02-25 07:33:47 | |||
| se queda la lista de los materiales pendientes a construir de la mejora sabatier | 30.02 | 2026-02-25 03:30:53 | |||
| When placing a decorational storage box in the base and filling it with items, then placing down another box it duplicates the items and fills the other box, items can then be pulled from both boxes to have 2x the original ammount. | 73.90 | 2026-02-25 02:56:40 | |||
| Hello, Really liking the game. Greatjob so far. When will the single player campaign be fixed so that the four goals can be reached e.g. Expand greenhouse, new tech, etc? Thanks | 30.00 | 2026-02-25 02:48:13 | |||
| When using the uranium Centrifuge, i can fill the rod production and everything works properly but if i save, then reload the game, the rod and process of the uranium dissapear and i have to ensure i empty it before leaving the game otherwise i will lose it's process | 85.78 | 2026-02-25 00:55:59 | |||
| 1# Make ores respawn2# Finish multiplayer part of the game so people can all use the vehicles 3# Fix the circuitboard repair bench cant use it in coop 4# make everything you can do solo for coop like the missile system and meters5# the main Rover Add a seat or two or have it where two people can operate it like one drive and one works the crane but still be able to use solo as well and need to fix the way it drives and backs up the trail glitches out you will see when you back up to the right6# Add options to pick for game setup for when you go to make a map7# Make an admin feature 8# Terraformming ??? can this be a thing??9# RV moduler for Rover for 4 at least?10# Can we use the satelites as a space base or call for supplies?really enjoy the game cant wait to see where it goes have a lot of friends that play so hope you think of this or have plans like this to enhance the game play | 60.06 | 2026-02-25 00:39:37 | |||
| i got the multiple rock pickup trained but its not working and the work table wont fix curcuits | 114.16 | 2026-02-24 23:26:07 | |||
| Just an idea... it would be really great if there was some mechanism whereby you could remove "earth", such as a meteorite crater rim that is just barely in the way of come much needed construction. For example, I needed to make an exit, and I placed two airlocks successfully, then went to add a ramp, and it barely made contact with a meteorite crater rim... no dice! Again, not a show-stopper... Barry Haskew, Niceville, FL | 29.99 | 2026-02-24 22:26:24 | |||
| When using a storage cabinet, as in storing food items, at first when you place the cursor over the item, you get info, i.e. nutritional values... then, when you immediately move the cursor to another item, you no longer receive info on the new item, no info window opens. You have to exit the storage cabinet, reenter the storage cabinet, and place the cursor over the interest item to receive the info on the specific item. Not a show stopper... I'm still loving the game. Barry Haskew, Niceville, FL | 60.00 | 2026-02-24 22:06:12 | |||
| This game is terrific; great work. One suggestion I would make might be to add a feature to the Heavy Rover Radar which could identify the main types of rocks along the surface. This would make the game better IMO. Thanks. | 82.53 | 2026-02-24 21:35:18 | |||
| At final game stage, building the rocket. Is the 'Fill Waste' at composter the only way to get Organic Waste to make nanotubes? At 800ish nanotubes required, that's three hours of doing nothing but clicking the Fill Waste button and collecting the one Organic Waste at a time? There has to be another way via printer or some way to automate or mass produce it. I'd love to build the rocket and see what happens, but not at the cost of three hours staring at a button. | 20.01 | 2026-02-24 20:59:42 | |||
| I have a problem with 2 supply drops they are stuck in mid air about 200 meters up to the quest tracker the rest of the drop supplys seem to be normal as they are on the ground. I thorght is should report it in case anyone has had this happen to them, Keep the great work i am enjoying the game a lot. | 101.17 | 2026-02-24 19:11:07 | |||
| suit didnt detect radiation while on rover, then i died while trying to escape it because it didn't let me know beforehand | 59.90 | 2026-02-24 17:56:25 | |||
| We need a solution for Steel Platforms on steep slopes. Right next to the site where I started in Campaign (I presume it's always the same site?) there are two little mountains, that both have one thing in common: They really want to have Steel Platforms built on their summits with some fancy devices atop (such as an antenna, or a meteor defense), but they have plenty of places along their slopes where a Steel Platform cannot be built, because the slope is too steep. So it's a mess trying to find a path where one can successfully build an access ramp to the summit, let alone maybe build a platform a bit lower on the southern slope to install Solar Panels to power the installation. Either of the following would probably solve the issue: (A) Allow individual Steel Platform tiles to be built partially into the ground, if at least one corner of the tile is above ground. (B) Allow individual Steel Platform tiles to be built with longer "legs" than usual, if at least one "leg" of the tile is short enough. Alternatively, the problem could be solved for some cases (but maybe still not all) by the following: (C) Allow "floating" Steel Platform tiles (i.e. ones without any legs at all) to be built between properly supported Steel Platform tiles. | 60.01 | 2026-02-24 17:54:24 | |||
| I go with the rover to a rock, get out and use the hand scanner and jackhammer to get points to upgrade skills. after all the rocks have been broken down i use the rover arm to grab them and put them in the tipper. After picking up a few rocks with the rover arm there is a bug where i can no longer pick up any rocks because the hook does not fully close. This happens all the time i start to pick up rocks with the rover arm. I try to save game and load afterward and even restarting game but what happens when it loads is that ALL rocks have disapeared. | 0 | 2026-02-24 17:49:56 | |||
| We need a Steel Platform variant of the ECU that DOES have inputs! Use cases: - Near my base is a nice little mountain, making for an ideal site (if only for aesthetic reasons) to set up an antenna, or a missile defense system. But for work safety, I want to mount it on a steel platform with railings, so that I don't accidently drop to a near-death experience. Caveat: But there's not enough room on the little mountain to also install a power source (or I may not want to put one there for aesthetic reasons), and I instead want to draw power from a a separate site via cable. - I want to set up an oxygen & methane production site atop a water source, and set it up on a Steel Platform for ease of water / oxygen / methane distribution; but for one reason or another I want to generate the power for the Sabatier Reactors elsewhere. For example, I might want to have a central power supply situated elsewhere; moreover, the oxygen & methane production should have lower priority than other electricity consumers supplied from the same power source. - I want to set up a couple of power generation sites scattered across a large-ish area; for ease of power distribution within each site, I want each site to be built on a Steel Platform; the sites should all link to a single battery, but for aesthetic reasons I want to mount that battery on a Steel Platform as well, or maybe integrate it into one of the power generation sites. But for some reason (aesthetics, material costs, or to avoid interference with vehicle routes or base buildungs) the sites can't all be linked up into one single Steel Platform grid, and therefore need to be connected with wires. | 29.97 | 2026-02-24 17:41:26 | |||
| Uranium centrifuge is not producing rods. I load it, it appears to work but no rods. I'm going to scrap it and rebuild it to see if it corrects. | 60.06 | 2026-02-24 16:44:58 | |||
| soldering does not work anymore | 59.93 | 2026-02-24 16:33:46 | |||
| so I'm on Soul 101 and I decided to finally repair a circuit board because I didn't want to make any but the tools will not work. even though when you highlight the broken part it tells you what tool to use. I grab the tool IE either soldering or hot air, iron, and while nothing happens, also just a nice little side note the QR code that's on the back of these boards unfortunately. Go to Pyramid Labs that represents a biotech company that makes pharmaceuticals you guys might want to change the information about that unless you guys are secretly, you know, EU Drug Company pretending to be a gaming company, or vice versa I just thought that was kind of funny not sure if many have scanned it but I sure do or did | 71.93 | 2026-02-24 16:30:45 | |||
| The interaction between the HQ and the various workbenches gets me all riled up. Let me elaborate: In my book, the Workshop should be superseded by dedicated buildings for the various functions that fit in the Workshop building: - Food Production, Processing and Storage: We have the Greenhouse and Mess Hall for that. - Sleeping: We have bunk Capsules for that. - Water Supply: The Bathroom Capsule can serve for that, and the Greenhouse also has a dedicated place for a sink. - Miscellaneous Storage: The Lobby has a spot that can only be used for a Refrigerator or Storage Cabinet, and the shelve racks are not much use for anything either except for placing additional Storage Boxes. - Battery Rack and Scrubber: I love to put them in the Lobby, too. Battery so that I can pick up a fresh battery before leaving the base, and the Scrubber to refill CO2 containers after cleaing solar panels. So, what's the HQ good for?- 3D printer: Yeah, we can plonk one in there; seems reasonable enough.- The wardrobe? That one feels more home into the Lobby, but clashes with the Battery Rack & Scrubber that I prefer to have there. So HQ is an alternative, and it doesn't eat much space; so it's fine there.- This leaves us with the Workbenches, of which there are 6 in total: The workbench proper; the tech workbenches for Botany, Electricity, Materials and Mechanics; and the new Chemistry workbench.BUT: the HQ has only space for 4 workbenches. The lower floor doesn't accept workbenches at all (and I wouldn't want them there anyway; that space should be reserved for stuff that's accessed more frequently), and on the upper floor we can't place 2 workbenches directly side by side, so of the 8 slots only 4 are usable for workbenches. Now it would be acceptable to have only the "classic" 4 tech workbenches on the upper floor, and the Chemistry workbench on the lower floor, since it might see more use, if only to produce table salt every now and then. But as we've seen, the lower floor won't accept the Chemistry workbench. Nor any of the others, for that matter. (While I'm at it: Another gripe I have with the workbenches and the HQ is that two of the workbenches have such a high back panel that they are visually too high for the HQ's upper level, and - at least if you don't pay too much attention into which slots you put them exactly - will poke not only into the ceiling, but even through and outside.) So we can't put the workbenches all into the HQ. But where else would we put them, especially if we want them all in one place? The only building that can house all of them (and at the same time doesn't seem to be entirely inappropriate) is the Workshop. But the workshop can house more than the 6 workbenches. Specifically, it can also house the other items I'd consider for the HQ. So what on Mars would I need the HQ for, if I need a Workshop anyway? Okay, so enough for ranting; what do I want? Ideally, I'd want the layout of the Workbenches to be changed, so that the top floor of the workshop can house all 6 of them (without them poking out of the roof, thank you very much); that doesn't necessarily mean that any one of them would have to fit next to any other of them; I'd be ok with 2 of them (e.g. the Workbench proper as well as the new Chemistry workbench) each fitting directly next to any of the other workbenches on either side; that'll solve the issue.Alternatively, I'd want to see any of the Workbenches to also fit on the lower HQ floor - or at least 2 of them (preferably the Workbench proper as well as the Chemistry workbench). | 59.93 | 2026-02-24 16:11:06 |