| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Getting error message by try to "use" cable outside in front of the transformer. | 14.99 | 2025-12-16 10:58:28 | |||
| Suffocating while filling O2 bottles, but having one bottle full befor filling | 0 | 2025-12-16 02:31:50 | |||
| Hello! First of all, thank you for the game. I'd like to share some suggestions that, in my opinion, would significantly improve the quality of life and gameplay depth. Quality of Life Suggestions: Toggle for Tools: Please add a toggle/hold button option for tools (like the cutter, scanner). It's tiring to hold the mouse button constantly. Tablet Utility: When tablets are no longer needed for blueprints, it would be great if we could use them as portable "flash drives" (storage). For example, placing one in a specific container could automatically unpack its contents there. Cutting Speed: The cutting process for objects feels too slow. Please increase the base speed slightly. The speed upgrade at the end of the skill tree comes too late to be useful. Storage Management: Base storage is an issue. Please either increase the capacity of storage boxes or add a feature to link/merge them into a larger unified storage system. Gameplay & Balance Suggestions: Hardcore Mode (Main Suggestion!): I would love to see a dedicated hardcore mode. This mode should remove or severely limit "comfort" items to increase survival challenge. For example: no radiation suit, no cold protection, no jetpack, no vehicle teleportation, limited or manual saves, and no portable fabricators ("flash drives"). Rover Rework (Major Feedback): Currently, the rover feels underpowered and frustrating. Drill: The drill breaking stones into tiny pieces is extremely inconvenient and annoying. It should yield larger, manageable chunks. Deconstruction: Why is there no deconstruction mode for the rover? It should be able to break down structures. Crane Arm: The crane arm is too short. It needs to be 2-3 times longer to be practically useful. Claw: The claw's grab area is too small. It's often faster to collect resources by hand, which defeats its purpose. Scanner/Resource Finder: The resource scanning interface is not user-friendly, especially in first-person view. Please implement clear, persistent markers on the terrain (similar to the water scanner) instead of the current vague system. Interaction Highlights: Regarding the "show interactive elements" setting, please add an option to set a temporary duration (e.g., 5-10 seconds). I often want to quickly highlight objects in my base without keeping the setting permanently "On" (which clutters the screen with UI, like the vehicle battery indicator). A temporary toggle would be perfect. Thank you for your time and consideration. I hope some of these ideas can be implemented. | 60.06 | 2025-12-15 16:14:08 | |||
| After a tornado, the INSIDE of a large dome has dust on it. Only the outside should have dust. | 30.00 | 2025-12-15 15:32:32 | |||
| There is no lighting in a 4-way connector. At night it is pitch dark and I have to turn a torch on to see. It would be nice to have the lights come on as you go into the connector and go off again when you leave just like corridors and rooms. | 30.00 | 2025-12-15 13:53:15 | |||
| When in a container (Storage Unit, 3D printer, Rover, Crusher) and you open a box (Box for rocks, box for circuit boards and pen drives etc) it opens up over the storage you are trying to interact with. This box can not be moved and covers many slots of the storage you are interacting with) It would be better to open it up over the storage you are opening the box from so your target storage is 100% visible. | 29.88 | 2025-12-15 12:58:59 | |||
| The top door is open while the bottom is closed. im not sure how it happened and is not recreatible at the moment | 100.00 | 2025-12-15 00:25:42 | |||
| Hello, any suggestions? We could explore all the planets and moons in the solar system, not just Mars, using a small spacecraft with cargo and other utilities on board, production capsules, storage capsules, capsules with various other functions, caves, and soil drilling, etc. | 25.00 | 2025-12-14 21:01:02 | |||
| Everytime I leave my base i get a massive lag spike no matter my graphics quality. it gets really annoying some times. as a refrence i have a 7900xt 9600x. Thanks for making the game though its really fun | 199.99 | 2025-12-14 01:35:27 | |||
| The auto-grabber upgrade for the rover sucks. You have to sit in the pilot seat and hover the claw over a viable rock then press E. Then the grabber slooowly moves the rock into the trailer. If I have to do that much work, I may as well use the claw and put it in the trailer myself as it will be quicker, completely defying the point of an auto function. You should make it so the claw automatically grabs any viable ores with a 360 degree radius of the rover, so long as A) it is in range of the claw arm and B) the pilot is NOT in the rover. Then the pilot could break rocks with the hand drill and the rover could automatically collect them. Moreover, if the drill arm had the same function, Resource collection could be almost entirely automated. Using the control panel, Pilots could remain on base and send rovers out to collect resources. They would just have to park the rover next to the right spot and the auto drill and grabber would do the rest. Then remote drive or teleport the rover back for reource drop off. | 71.99 | 2025-12-13 19:21:16 | |||
| Lightning storms are never ending. After the sigil in the lower right of the screen stops flashing, the storm is still ongoing. I slept for 3 days straight and there was still lightning. I can load a savegame after the storm sigil has disappeared and the storm will have stopped, but it normally comes back after 24 or so of game time. | 72.00 | 2025-12-13 19:15:11 | |||
| I hooked up a horizontal tank to my water pump and it turned the water pump nozzle white, even though the nozzle was set to output water. Not it won't turn back to blue. | 72.00 | 2025-12-13 19:13:17 | |||
| Hi. first just wanna say i love this game. feel something missing i base building. the posibility to turn of lights. turn coridors with glass, stairs and be able to build flors up or down or in caves, i have lots of ideas for you. best regars from Mike Johansen aka StarLord-NOR | 30.31 | 2025-12-09 18:09:45 | |||
| da fehlen zu 80% alles um das spiel erlebnis herzu stellen aberein spiel vom coop hätte nicht so hoch geworben werden sollen zu gleich ein game was so unfertig ist und 80% AUS ALLEN SACHEN Rausgenommen wurde ist es echt enttäuschend | 20.00 | 2025-12-09 16:35:00 | |||
| also sehr sehr sehr sehr sehr sehr sehr macht der coop kein spass es fehlen so viele sachen es ist sehr schwer ĂĽberhaupt ordenlich was hin zu bekommen ein sehr schlechtes spiel im coop | 20.00 | 2025-12-09 16:15:03 | |||
| I lost most of my circuit boards to nirvana in the following way: I put them into boxes for circuits. I put the boxes for circuits into the rover container. I used the welder to build a launchpad. Around a dozen of these boards are gone, only one heavy damaged large board was left. | 14.99 | 2025-12-09 15:45:33 | |||
| Onscreen recipe (upper right) will not count material stuffed in a box, recipe will show 0 available | 59.88 | 2025-12-09 11:34:39 | |||
| After the latest update, every time there is a weather warning, I only get dust devils. Nothing else. And sometimes the workshop stops working e.g. the temperature falls even though there is enough energy supply. I have to reactivate the fuse going to the bathroom in order to get the workshop working again. If I pull any other fuse, it has no effect and all works as should | 73.29 | 2025-12-09 00:17:15 | |||
| con respecto al talafro nuematico: deberia con una actualizacion el poder recogerse automaticamente el material despues, para o tener que cogerlo uno por uno. | 60.06 | 2025-12-08 14:05:51 | |||
| Que los pines que pongas en el mapa todo el equipo los pueda ver | 60.06 | 2025-12-08 13:54:08 |