Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
At my Home Base can't save anymore :( Save text stays forever and nothing is saved. Did occure very often maybe everytime | ![]() | 0 | 2023-05-29 08:29:03 | ||
rocket parts sometimes fall through groud to nowhere. assembling rockets is not fun grinding. | ![]() | 31.43 | 2023-05-29 08:27:56 | ||
Hi ! j ai retiré une bouteille de Co2 du rover j ai voulu en remettre une autre et le personnage est rester avec l animation de la bouteille en main mais les mains vide et plus accés aux inventaires | ![]() | 0 | 2023-05-29 08:19:37 | ||
Sound does no longer play during cutscenes. Rocket explodes, escape via escape pod/rocket. | ![]() | 0 | 2023-05-29 08:16:15 | ||
In the campaign - i jumped inside the canteen and just died | ![]() | 0 | 2023-05-29 08:10:21 | ||
meteorshowers seems to be a little overpowered imho. especially, when they hit components that have circuitboards which will be destroyed. also, segment of base, isolated from other segments with airlocks, seems to empty whole base from air, not just damaged segment when are hit and start to leak. | ![]() | 22.23 | 2023-05-29 08:08:49 | ||
Ich finde es super das die Solarzellen sich mit der Sonne mitbewegen, großes Potenzial, jedoch ist der Baumodus mit den mittleren Zellen nicht so gut gelungen. | ![]() | 0 | 2023-05-29 08:08:13 | ||
oxygen preassure is not working sometimes. what really is needed is gauge for it. oxygen usage/supply info is needed to implement somehow, that player knows how much air is needed. also airpressure in building new parts to base seems to be faulty. for example, adding small segment to base shold not empty base from air. | ![]() | 19.68 | 2023-05-29 08:05:42 | ||
dismanteling base structure leads sometimes to whole base to dissappear. it seems that it occurs more often, if you start tearing down in the middle of base. frequent saves are needed when modifying base. | ![]() | 30.84 | 2023-05-29 08:02:26 | ||
Even once "protection from cold" has been researched, temperature warnings are still issued at night - but they are not cleared in the morning, meaning the temperature warning indicator icon sticks around forever. | ![]() | 0 | 2023-05-29 07:38:26 | ||
gırıs ekranında kaldı ılerlemıyor | ![]() | 0 | 2023-05-29 07:18:21 | ||
Mit dem Presslufthammer zu arbeiten ergibt stetige Sound unterbrechungen, wie stocken. | ![]() | 0 | 2023-05-29 07:03:10 | ||
Seed magazines should say what's in them: Not just "potato seeds", but what "quality level" of potato seeds. While evolving crops, I frequently found myself in a situation where I had kept a few seeds of generation X just in case my harvest failed for some unexpected reason, which I intended to dispose of as soon as I had created seeds of generation X+1. In such a situation I would have loved to more easily keep track of which seed magazine holds which generation of crops. Properly "labeling" the seed magazines would also make it more intuitive why seed magazines sometimes stack and sometimes don't. | ![]() | 0 | 2023-05-29 06:49:42 | ||
The Heavy Rover should have a map function. If your tablet can do it why can't the Heavy Rover???? | ![]() | 66.42 | 2023-05-29 06:42:21 | ||
Hallo guten Tag beim Fahren über 30 km/h fängt er an zu ruckeln.Kann sein das mein Pc so schlecht wollt nur bescheid sagen . sonst erstmal gut alles | ![]() | 0 | 2023-05-29 06:37:28 | ||
I cannot get the elevator to move in the ITS crash sight i replaced the board and powered with a solar panel. the bottons illuminiate but cannot be interacted with | ![]() | 43.74 | 2023-05-29 06:35:19 | ||
Waste basket user experience is lousy, requiring you to stand in just the right spot and also having to get the item into your hand first. How about a neat interface where you can access the inventory as usual? If you think a high-tech interface on a waste basket would be immersion-breaking, just give us some high-tech waste disposal (or recycling) device, or add waste recycling functionality to the 3D printer or some such. | ![]() | 0 | 2023-05-29 06:35:17 | ||
Opening up the feedback interface (F4) seems to severely mess with the game: (1) The game should be paused, but it apparently isn't. While I was taking my time to write up some feedback, time ticked on, and I eventually got sleep deprivation and dehydration warnings. (2) When I finally left the interface, time jumped even more ahead, and I found my base completely depleted of energy, despite having quite a large battery bank that should easily get me through a night even with a dust storm in the evening or morning. | ![]() | 0 | 2023-05-29 06:20:30 | ||
Empty seed containers are a nuisance: You keep acquiring them on a regular basis (especially while evolving your crops), they tend to not stack despite being functionally completely identical once emptied, and the only way to dispose of them properly - the waste baskets - have a cumbersome interface. How about implementing one (or more) of the following: (a) Simply have seed containers disappear once they're emtpied. (b) Replace them with a different, property-less item, "empty seed container", once they're emptied, to make them stack, so the need to dispose of them in a timely fashion is not as severe. (c) Improve the waste basket user experience to make disposal of empty seed containers less of a hassle. (d) Add a slot to the Seed Production Machine interface to recycle empty (or obsolete) seed containers. | ![]() | 0 | 2023-05-29 06:12:28 | ||
Game hangs after going to sleep | ![]() | 50.34 | 2023-05-29 06:05:31 |