Emotion | Description | Screenshot | Fps | Created At | |
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Even once "protection from cold" has been researched, temperature warnings are still issued at night - but they are not cleared in the morning, meaning the temperature warning indicator icon sticks around forever. | 0 | 2023-05-29 07:38:26 | |||
gırıs ekranında kaldı ılerlemıyor | 0 | 2023-05-29 07:18:21 | |||
Mit dem Presslufthammer zu arbeiten ergibt stetige Sound unterbrechungen, wie stocken. | 0 | 2023-05-29 07:03:10 | |||
Seed magazines should say what's in them: Not just "potato seeds", but what "quality level" of potato seeds. While evolving crops, I frequently found myself in a situation where I had kept a few seeds of generation X just in case my harvest failed for some unexpected reason, which I intended to dispose of as soon as I had created seeds of generation X+1. In such a situation I would have loved to more easily keep track of which seed magazine holds which generation of crops. Properly "labeling" the seed magazines would also make it more intuitive why seed magazines sometimes stack and sometimes don't. | 0 | 2023-05-29 06:49:42 | |||
The Heavy Rover should have a map function. If your tablet can do it why can't the Heavy Rover???? | 66.42 | 2023-05-29 06:42:21 | |||
Hallo guten Tag beim Fahren über 30 km/h fängt er an zu ruckeln.Kann sein das mein Pc so schlecht wollt nur bescheid sagen . sonst erstmal gut alles | 0 | 2023-05-29 06:37:28 | |||
I cannot get the elevator to move in the ITS crash sight i replaced the board and powered with a solar panel. the bottons illuminiate but cannot be interacted with | 43.74 | 2023-05-29 06:35:19 | |||
Waste basket user experience is lousy, requiring you to stand in just the right spot and also having to get the item into your hand first. How about a neat interface where you can access the inventory as usual? If you think a high-tech interface on a waste basket would be immersion-breaking, just give us some high-tech waste disposal (or recycling) device, or add waste recycling functionality to the 3D printer or some such. | 0 | 2023-05-29 06:35:17 | |||
Opening up the feedback interface (F4) seems to severely mess with the game: (1) The game should be paused, but it apparently isn't. While I was taking my time to write up some feedback, time ticked on, and I eventually got sleep deprivation and dehydration warnings. (2) When I finally left the interface, time jumped even more ahead, and I found my base completely depleted of energy, despite having quite a large battery bank that should easily get me through a night even with a dust storm in the evening or morning. | 0 | 2023-05-29 06:20:30 | |||
Empty seed containers are a nuisance: You keep acquiring them on a regular basis (especially while evolving your crops), they tend to not stack despite being functionally completely identical once emptied, and the only way to dispose of them properly - the waste baskets - have a cumbersome interface. How about implementing one (or more) of the following: (a) Simply have seed containers disappear once they're emtpied. (b) Replace them with a different, property-less item, "empty seed container", once they're emptied, to make them stack, so the need to dispose of them in a timely fashion is not as severe. (c) Improve the waste basket user experience to make disposal of empty seed containers less of a hassle. (d) Add a slot to the Seed Production Machine interface to recycle empty (or obsolete) seed containers. | 0 | 2023-05-29 06:12:28 | |||
Game hangs after going to sleep | 50.34 | 2023-05-29 06:05:31 | |||
When eating potatoes and other foods it would be a nice QOL to eat enough potatoes to be satisfied. Having to right-click, select consume, and repeat 10+ times isn't fun. | 65.26 | 2023-05-29 05:55:38 | |||
It keeps annoying me that the capacity of plant incubators and hydroponic shelves don't match. | 0 | 2023-05-29 05:55:33 | |||
Would be nice if the interface for plant incubators, hydroponic shelves etc. had a master switch for every unit to just shut down resource supply to that unit without changing the values dialed in. | 0 | 2023-05-29 05:53:22 | |||
ive found sevral items under the ground. but i love the game i know your working on it. i personaly would like to bring more people to come to mars like a landing station to take care of plants or cleaning ect. i know that would be complicated to implement. or escape like another game but to progress on mars i would think that brining more people there to help. my hopes for the game | 15.90 | 2023-05-29 05:48:35 | |||
wenn ich eine alte Station komplett entferne,so bleibt von dem Haupt Hab eine unsichtbare struktur stehen | 0 | 2023-05-29 05:45:49 | |||
can't quit printers menu with esc. | 0 | 2023-05-29 05:37:40 | |||
Scrap cables should just be an object to pickup. Fighting with the cursor to use the saw on them is irritating. | 58.66 | 2023-05-29 05:29:15 | |||
It would be cool to add different tools that allow you to scrap more or different materials. If you're taking a saw to a pump you should get a reduced amount of materials. But using a drill to take it apart would net you better or more materials. Could use some of the same mechanics as the work bench but for screws. | 56.88 | 2023-05-29 05:23:00 | |||
stuck in seed production machine menue can not exit the menu. | 57.77 | 2023-05-29 05:16:15 |