Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Mikser dźwięku odcina muzykę i komunikaty głosowe skafandra przy wysokiej częstotliwości młota. Ogólnie ma problemy z miksowaniem większej liczby dźwięków. | 0 | 2023-05-28 00:03:52 | |||
clicked on the flashlight on the life hab, invisiable thing in hand. cannot open menu or inventory | 60.58 | 2023-05-28 00:00:51 | |||
Getting stick in the sleeping cycle and the camera stuck panning arounf the base. | 73.79 | 2023-05-27 23:49:51 | |||
Look at my hint, my hint is amazing :) Podpowiedzi nie znikają po wyjściu poza obszar ektanu technologii. | 0 | 2023-05-27 23:06:46 | |||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | 0 | 2023-05-27 23:03:51 | |||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | 0 | 2023-05-27 23:03:41 | |||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | 0 | 2023-05-27 23:03:31 | |||
On completion of building heavy rover, i was knocked over with an effect like air lock depressurisation etc. There was no noticiable ill-effects other than that and the rover functioned as expected. PS love the game and your vision for it. | 21.79 | 2023-05-27 22:54:46 | |||
Deep into a free play mode, (campaign too) Ive found some tablets with a few BPs im missing (med dome, Large Dome) and im being prompted with "You've unlocked all blueprints" even though im missing some | 75.58 | 2023-05-27 22:35:35 | |||
All my oxygen are full and i can't refill it and go ahead with mission | 0 | 2023-05-27 22:34:07 | |||
L'imprimante 3D du petit module de survie ne peut pas imprimer de plaque de verre (bloquant) | 0 | 2023-05-27 22:27:37 | |||
why save not work, F5 | 0 | 2023-05-27 22:20:12 | |||
Driving on an open plain near my base. Driven same area many times. Suddenly the rover hit something that is not there and flips over. Lost 2 real hours of mining. Not happy. I have picture of the rover tracks showing the tracks stop and rover on its back. | 43.19 | 2023-05-27 22:17:01 | |||
beet has drop in the planter cannot be picked up | 0 | 2023-05-27 22:08:30 | |||
1. Hydration level not showing 2. External pressure in workshop dropping can not fix!!! | 14.94 | 2023-05-27 21:48:31 | |||
After planting one spruce all slots for planting disappeared | 0 | 2023-05-27 21:43:19 | |||
Just found a bug if you Dismantle a Methane tank with the hose attached you can inffinantly pickup the hose till you reload the game. | 49.66 | 2023-05-27 21:43:10 | |||
placing wallpanels is very hard | 0 | 2023-05-27 21:41:51 | |||
After fixing halway lighting is not correct | 0 | 2023-05-27 21:41:21 | |||
when section was damaged, the floor still missing after repair | 0 | 2023-05-27 21:41:12 |