My suggestion and advice is to bring back damage to the character from falling rocks and also damage from certain storms. Survival games like Icarus, Subsistence, and others have character damage. A game that doesn't have character damage is not a survival game. Regarding vehicles, when the rover falls from a great height from the top of Mount Olympus, the character should die when it explodes or the rover should be destroyed due to the heavy fall. Buildings should sustain damage from tornadoes, and electrical storms should cause damage such as fires. Additionally, batteries like solar panels should be susceptible to damage from storms. Survival means enduring any damage to the character, and that's how a game will be valued as a survival and simulation game. I hope you consider and decide on this. It's okay if you don't implement it. I really enjoy the game, it's fantastic, and I look forward to seeing more improvements and surprises. Greetings and thank you.