Can you please, please, for the love of Mars, address the low seed drop issue? On hard mode, maybe 10% of bases should have a random pack of seeds, of any type. On the easier modes, 10% of bases should have a pack of random seeds that is not Potato or Beatroot. You know you have had numerous complaints, and that the majority of the vocal player base is unhappy with this, so why is it not fixed yet? In the latest patch, now bits of ore is starting to be in bases in places where a pack of seeds may have been in past. To me it seems a bit tacky, a random or rock just laying around on the table or floor of an old abandoned HQ, but whatever, as long as seeds are there sometimes too. I have logged over 350 hours of play, and visited (and destroyed) more bases than I can count, and I haven't even had every type of seed yet. In fact, if it wasn't for me surviving on hard mode, I would never have even seed tomato seeds. This stingyness of something critical to as unique and important a game mechanic as bottany is just ridiculous. and random drop rates are not something that takes much time to fix. It's probably a table of items and frequencies in most game code. Please get it done ASAP
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