I found another bug for you. I had stacks of seeds, say 2 stacks of 16% of one type, and 3 stacks of 18% of another type. I had them in my inventory, ready to plant, but they filled up my inventory. I then planted all the seeds in 1 pack, making it a 0% pack, which is incompatible to stack with it's former buddies, and so the game force dropped those seed packs. They should have still had either 16% or 18%, whatever they had originally, but instead, when I picked them up, they defaulted back to 5%, just like they were when they were first discovered. This should obviously not happen. Seed packs should always maintain their attributes, even when they are dropped, force dropped, etc. How could a large pack of genetically modified seeds turn back to a basic 5% pack just by dring dropped on the ground??? Anyways, there's another one for you to fix :)
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