I wanted to provide some feedback and suggestions now that I've spent over 100 hours and 3 playthroughs with the game. Overall, I think this game shows a lot of promise as I've enjoyed each of my playthroughs. Areas of improvement: (1) The passage of time needs some adjustments. Days are too short/rushed. (2) Movement speeds don't align with the passage of time or the displayed speed on vehicles (what does 30 on the ATV mean?, it's not 30kph or 30m/s). It seems like you can only cover about 0.5 (on foot) - 1.5 KM (in vehicle) per game hour which is not realistic. I think the real-world time it takes to get between places the the speed of the travel animations are good. Just that the units of distance/speed need some refinement. (3) There should be either a power outlet in the workshop/bedroom pod or your suit should recharge automatically when sleeping in the bed of the sleep pod. It doesn't make any sense that you have to go outside and unplug a solar panel to recharge your suit. (4) Oxygen and water levels should be separate from the quantity of O2 or water in the bottles. It doesn't make any sense that you start suffering dehydration even before your water bottle is empty. I like the way Icarus handles this where the Oxygen/Water bottles keep your stats full until the bottles are empty, then your oxygen/water stats start declining. (5) We need some story to explain why all of the settlements are abandoned on Mars. The intro campaign makes it sound like Mars is fairly well populated, yet after the rocket crash there isn't another living person on the entire planet nor any working facilities? (6) The level 3 spectral analyzer needs some work, as it is right now I don't see any difference between the level 2 and level 3 analyzer.
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