Why is advanced agriculture in the game? You can get by with just one potato. It is cheap in terms of water and electricity, it has a large yield. A crafted ration where one potato in four slots provides sufficient nutritional value. So why do you need to spend time and effort searching for seeds for corn, tomatoes, pumpkins, build greenhouses, domes, spend tons of water, electricity and fertilizer, if it does not make any practical sense. Just to be? Just to say "I'm the best botanist on Mars"?
I'm sure the game needs a food rebalance. The game should encourage the cultivation of plants of a higher tier. For example - so that it is impossible to put the same product in several slots of the food processor. Then, in order to create a more nutritious rations, the player will be forced to grow different plants.