Why so little XP for building bases? Its like most of the XP comes from grinding rock and scrap- except for electricity, which I have maxed through passive XP before even building a greenhouse. And on XP for exploring? Like, the colonist could explore all of Mars and ERA would say "thanks, but nope, doesnt count". One way to provide XP is through rewarding total distance travelled- or providing a fixed boost when to XP they find a tablet- But its a base building and supply game- the key reward loop is 'building the bases' not 'running around with scanner checking rocks', and the xp should flow from that. Oh- I've not had to eat a single plant grown on Mars, just getting by with ration packs. Add Botany XP for consuming meals you grow yourself. I enjoy the ga me because I'm a spaceerd- but you'll have to fix the serotonin loops within the game to increase appeal
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