The water meter for the player needs 2 separate meters. Currently the meter is based on how much water is in the bottle, but when its low we get an alter that we're dehydrated when in reality this is not the case. The player would still be fully hydrated until the bottle is 100% empty, then player hydration would decrease. There needs to be 2 separate meters to show actual player hydration, as well as the amount left in the bottle. Also refilling an empty bottle should not instantly fill the player hydration, but increase over time to simulate drinking the water and the body slowly recovering
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