The game didn't quite align with my preferences as it leans heavily towards scavenging rather than focusing on building, which is more in line with my interests. The inability to fabricate circuit boards was a downside, as it forces reliance on finding them. Additionally, the experience-based tech tree didn't resonate with me; I'd prefer a research-based one. Implementing a research entity where players could invest resources like electricity or materials would provide a more engaging progression system.
It would also be beneficial to introduce automated mining earlier in the game, with manual mining serving as a quicker resource acquisition method. The disproportionate amount of time spent on manual mining detracted from the overall enjoyment, leaving me with limited resources to invest in building.
Overall, the game left me feeling unexcited during moments of travel and mining. The extensive travel requirements felt time-consuming and unengaging, making me feel bored. I simply do not enjoy the mindlessness of scavenging, especially when it dominates the gameplay experience at the expense of building and crafting.
0.0208501