Anti-meteor system needs fine tuning. In 3 hours of meteor shower I've "earned" 6 full points in materials for the cost of 55 rockets (not rocket kits!) on madman difficulty. With 15 rockets max in each system I would assume that I would need around 300 rockets and 20 systems accordingly, to fully protect my base from meteor shower with 0 intervention from me (resupplying rockets) which is a tough call in both medium circuts, and rocket crafting time - I either need a dedicated workshop with 8 tables just to craft rockets, or spend about an hour-two hand crafting them. And while 100 power for systems is doable, it would warrant a separate transformer to turn them all off/on simultaniously with minimal hassle. All in all I would say meteor shower is 2/10 without anti-meteor system because: you either - loose/deconstruct yourself all power grid, cheat it by running away and sleeping, or cheat it by sleeping in base and taking a small amout of damage that you repair for next 1-2 hours (with blowtorch lvl 1). With Anti-meteor system it raises to 3/10, because now you can grind material exp at borderline cheating rate for expence that you need to craft rockets, and can cheat by sleeping in base without taking damage and with little rocket expence (especially if you skip right to the end)
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