The current handling of double-click in inventories is problematic.
For most items, it simply transfers the item to any other inventory-ish entity that is also open - either some container, or the player's quick-action slots.
Since this is such a common action and very convenient, players become accustomed to this behavior to be the case for all items, which makes it all the more unexpected when an item does _not_ behave in this way; case in point: double-clicking consumables will consume them.
This is all the more problematic as it may waste precious resources, such as using a med kit when at 99% health, or consuming a highly nutritious food package when at 99% satiation.
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