The "side" missions in the campaign are a bit skewed/unbalanced. Like I have a few queued up that are anywhere from 1-4 km away, which is dangerous starting out. I get it's a gamble to do it or not and that's all on me. What I'm not understanding is giving us side missions like "get a meteorite sample" from the get go when we clearly can't get it without dying to radiation. It's setting up players for failure and I feel like even though it's "realistic" it's not really in any kind of spirit of game play.Also, the bad weather can last a little too long from the start. Yes, I know, it's supposed to be both an impedement and a danger, but it kind of sucks when you're trying to play the game to then have to waste an entire day not playing the game because a dust devil ends up lasting 5 in game hours and the rest of the in game day is basic personal maintainence (filling water bottles, O2 bottles, charging batteries, and getting what little resources there are readily available before the bad weather hits.) It'd be much better for game play if that kind of thing rampped up in duration. Like the beginning, it's an hour long at max, but by Sol 15, it's full force or something. Something like a grace period to give us time to set up.
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