Dear Developers,
I am writing this because I want to love the game, but some design choices in the 1.0 version are extremely frustrating.
1. The 850 Waste Tank Requirement:
Requiring 850 waste tanks for the rocket without any form of automation is not "challenging," it is just tedious. Building 100 toilets or waiting 500 days is not engaging gameplay. Please rebalance the material costs or introduce automation.
2. Lack of Depth compared to Stationeers:
Currently, the game feels like a simplified, "polished-looking" version of Stationeers, but it lacks the actual depth. Stationeers allows for automation and logic to handle large-scale tasks. In Occupy Mars, everything is manual, which makes the endgame feel like a job, not a game.
3. Stamina & Audio Feedback:
The heartbeat sound starting at 50% stamina is extremely annoying. It destroys the atmosphere. Please allow us to toggle this sound off or move the warning threshold to 10%.
4. General Progress:
Managing every single item manually for hundreds of hours is frustrating. For a 1.0 release, we expected more functional systems, not just a massive grind to artificially extend playthroughts.
Best regards,
0.016708