Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Scrapping a cable should give more than one cable. | 47.71 | 2023-11-05 16:40:42 | |||
Method of disposing of seed magazines in the bin is insanely cumbersome and unintuitive. | 72.02 | 2023-11-05 16:11:50 | |||
Combined seed magazines are marked x2 even though they're not a stack. | 72.05 | 2023-11-05 16:07:16 | |||
Hello. Some ideas and bug reports. Ideas of improvements : Can cancel the animation of taking off the helmet (to don't stupidly die outside) Show the 6 slots of the tools bar and all suit slots when using any container to can equip things more fast. Maybe some don't need to show everything like seeds station). Allow to craft the rover's oxygen tanks. Allow the player to put oxygen and water bottles in the cabin of the rover. Show the amount of water consumption of the entire base (like electricity). Have an option to realign the camera behind the vehicle when driving. Allow to pump and store (or any other way) oxygen from a building to don't wast it when destroying it. Create another grinder as powerful as the lvl 3 but can't cut buildings. Make the plants crates can take plants when just clicking and holding the button to be faster (like the planting tool. Auto delete the empty seed containers. The truck have only 1 small container but the quad can have 2, it need to have more storage place. Can place inventory boxes and signs outside. Have a shortcut to make vehicles auto moving forward (to don't have to push the w/z button). Let opened things (like plants breeder) opened when loading the game (if previously opened). Auto close food processing machine and seed augmentation machine (and maybe other things like that) when using it screen but the drawer is open and auto close it when the drawer is empty. add a shorting button in any containers. Create shelves where place inventory boxes (because the electric cupboard is really too small). Lets the player moving the view around the character when flying with the jet pack. For small printers, show directly its 2 inventory (crusher and inventory) on the same screen. For the 2 outside rocks crusher, replace the clickable lists by buttons to be fast for switching it. Add a technology in botanic that's allows the plants machines to set the good amount of electricity, water and nitrogen itself (really annoying to have to make tons of clicks). Add directly silicon in the blueprint of domes and hydroponics trays to avoid silicon wasting because put in too big quantities in the composter. Have more buttons in the composter to get small or big amount of dirt (silicon or dirt) and nitrogen (for the nitrogen, after the good technology, it don't looks useful). Let the player can open the tablet (excepted for building maybe) when piloting a vehicle. Make a fully grabbing automated rover crane. Make another tipper, bigger than the previous. The carriage of the rover make it quite hard to drive backward, it may be improved. The buttons like differential lock of vehicles may be keep switched when loading the game. Make another rover more expensive than the previous (or make small places inside for modules) with a battery loader (1 or 2 places), oxygen and water refilled (small pipes can be enough like a fluids pump. And water tanks of course) and solar panels on the roof. Show the area of protection of the meteor defenses and maybe increase the size of its inventory (5 missiles is really small), even with making the price or energy consumption bigger. Show the repair/upgrade progress of tool on the electronic desk's screen when looking it. Make the repair and upgrade of tools pay (not free as now). Add a buggy, same passengers places as the pick up, same storage capacity but faster and without the trunk, why not with a solar panel on it. Allows to set which interactive elements can be highlighted Don't show the pop up for "fruits" values mixing when they got the same values Add more tracking colors and icons for the map tokens. Add more options for text size and pictures for the signs. The jet pack is too loud compared to other sounds. Improve the efficiency of the flashlight of the heavy armor Add a flashing light when the crusher is open and close it after the emptying of a vehicle Add an advanced light post with integrated solar array and battery to remove some of cables around the base Add an electricity outlet (blue) on buildings to separate the energy distribution around the base (less cables) Add solar panels for some buildings as improvement (like the quad rocket and containers) to generate a bit more of electricity. ------------------------------------------ BUGS : Sometimes, the crane of the rover is making noise when not controlling it and even out of the rover (the noise is following me). It's possible to put transportable rocks in the cabin/battery storage part of the rover to store unlimited rocks and take it later (not after loading game). My cabbage are fully grow at 50% in a field (because it's show at max stage 4 instead 3). Rocks and full stones are sometime respawnings, generally in fragments. Fragments of salvaged bases too. the small electric circuit is always respawning in the landing module. Looking the "activated" screen of a fridge partially behind the left or right "fridge" show the screen through it The lights of 1 of my domes (the first built) don't work. The door of my vehicle hangar don't touch the ground, i can't come inside in vehicles everywhere on it. It may to can lower a bit more. Things can clipping through buildings (a seed loader under the big crusher [crusher area] and a dead plant under a greenhouse, a potato through a large dome and small circuit and fins of missiles kits through the ground), i can't get it without destroying the building. Loading and leaving the game are really long Opening the inventory/tablet just after landing with jet pack (and maybe after jumping) result in the tablet is badly aligned with the player's screen (really too on the left) While crouching, the large box of plants obstructs the view. Taking off the helmet when running don't stop the running sounds. my new shortcut for the helmet is not saved when leaving the game and remain on "c" (a dangerous button outside). All my vehicles (all models) don't make sounds. My fields don't have water animations. While sleeping in the living room, the character is not aligned on the center of the bed, the feet is going in the dark area above the bed. Cutting wrecks (any type) with other scrap on it is destroying all unsalvaged scraps, with the bad colliders near the walls or on desks for example, it's hard to salvage a maximum of things (especially on desks). When loading the game and until emptying the tipper or putting it down and take it back, the blue level of it filling don't appear. Sandstorm (at least one) don't make me flying, i can walk outside without problems. Sometimes, the pop up of the items in inventories don't pop. Coloring a markers don't show it on the HUD. The blue crossair of the spectral detector (at least the ultimate version) is not showed. Removing the helmet in a airlock (coming from outside) before the internal iris is open will kill the player With the 1st upgrade of the suit and the heavy armor, the symbol of low temperature is activated at 21 h but never disappear for the session of play Closing the door of the pick up and seating just after may cause the door to open and it's possible to drive like that When switching view in a vehicle, the FPS view is looking to the right instead of saving its previous position. When switching again to the TPS view, it looks to the right of my vehicle too. Trying to fly with a freshly equipped jet pack while running and jumping may cause an animation bug where the character is doing a kind of crouching bugged animation, easily stoppable. The dust particles of the pick-up is spawning too much above the vehicle when putting a rock in the trunk I've find a missile planted in the ground (visibly fired from a meteor defense) at few hundred meters of my base. It don't stack with my other missiles in their inventory box Coming in an airlock without helmet and the outside door refuse to open automatically. Put your helmet and it open before the helmet is fully put on the head. Add an autosave every x minutes Opening and/or closing the hangar's door make lost tons of oxygen (dropping from 134k to 20k) (or it's the fault of the tornado that toutch my hangar ?) On the main menu, the crane of the rover is acting strangely and the rock is badly grabbed In the campaign, my character's helmet animation is reversed : he "remove" it when it's not on his head and "put" it when already on his head. When i don't have the helmet, it's stick in the right hand of my character. The character is ragdolling too much Similar plants gathered (same boost values) don't stack in the inventory hen gathered. Sometimes, the red/orange squares of the seed planter and the plants crate are still visible on some areas without those tools in hand. And take it back then emptying my hands can fix it. It's possible to walk between the rover and it's own roads (in the suspension parts) and sometimes between the rover and it's trailer without crouching Rarely, it's impossible to open an airlock or the rover. The lettuce looks to don't have a mature mesh | 20.00 | 2023-11-05 15:45:26 | |||
Hello. Some ideas and bug reports. Ideas of improvements : Can cancel the animation of taking off the helmet (to don't stupidly die outside) Show the 6 slots of the tools bar and all suit slots when using any container to can equip things more fast. Maybe some don't need to show everything like seeds station). Allow to craft the rover's oxygen tanks. Allow the player to put oxygen and water bottles in the cabin of the rover. Show the amount of water consumption of the entire base (like electricity). Have an option to realign the camera behind the vehicle when driving. Allow to pump and store (or any other way) oxygen from a building to don't wast it when destroying it. Create another grinder as powerful as the lvl 3 but can't cut buildings. Make the plants crates can take plants when just clicking and holding the button to be faster (like the planting tool. Auto delete the empty seed containers. The truck have only 1 small container but the quad can have 2, it need to have more storage place. Can place inventory boxes and signs outside. Have a shortcut to make vehicles auto moving forward (to don't have to push the w/z button). Let opened things (like plants breeder) opened when loading the game (if previously opened). Auto close food processing machine and seed augmentation machine (and maybe other things like that) when using it screen but the drawer is open and auto close it when the drawer is empty. add a shorting button in any containers. Create shelves where place inventory boxes (because the electric cupboard is really too small). Lets the player moving the view around the character when flying with the jet pack. For small printers, show directly its 2 inventory (crusher and inventory) on the same screen. For the 2 outside rocks crusher, replace the clickable lists by buttons to be fast for switching it. Add a technology in botanic that's allows the plants machines to set the good amount of electricity, water and nitrogen itself (really annoying to have to make tons of clicks). Add directly silicon in the blueprint of domes and hydroponics trays to avoid silicon wasting because put in too big quantities in the composter. Have more buttons in the composter to get small or big amount of dirt (silicon or dirt) and nitrogen (for the nitrogen, after the good technology, it don't looks useful). Let the player can open the tablet (excepted for building maybe) when piloting a vehicle. Make a fully grabbing automated rover crane. Make another tipper, bigger than the previous. The carriage of the rover make it quite hard to drive backward, it may be improved. The buttons like differential lock of vehicles may be keep switched when loading the game. Make another rover more expensive than the previous (or make small places inside for modules) with a battery loader (1 or 2 places), oxygen and water refilled (small pipes can be enough like a fluids pump. And water tanks of course) and solar panels on the roof. Show the area of protection of the meteor defenses and maybe increase the size of its inventory (5 missiles is really small), even with making the price or energy consumption bigger. Show the repair/upgrade progress of tool on the electronic desk's screen when looking it. Make the repair and upgrade of tools pay (not free as now). Add a buggy, same passengers places as the pick up, same storage capacity but faster and without the trunk, why not with a solar panel on it. Allows to set which interactive elements can be highlighted Don't show the pop up for "fruits" values mixing when they got the same values Add more tracking colors and icons for the map tokens. Add more options for text size and pictures for the signs. The jet pack is too loud compared to other sounds. Improve the efficiency of the flashlight of the heavy armor Add a flashing light when the crusher is open and close it after the emptying of a vehicle Add an advanced light post with integrated solar array and battery to remove some of cables around the base Add an electricity outlet (blue) on buildings to separate the energy distribution around the base (less cables) Add solar panels for some buildings as improvement (like the quad rocket and containers) to generate a bit more of electricity. ------------------------------------------ BUGS : Sometimes, the crane of the rover is making noise when not controlling it and even out of the rover (the noise is following me). It's possible to put transportable rocks in the cabin/battery storage part of the rover to store unlimited rocks and take it later (not after loading game). My cabbage are fully grow at 50% in a field (because it's show at max stage 4 instead 3). Rocks and full stones are sometime respawnings, generally in fragments. Fragments of salvaged bases too. the small electric circuit is always respawning in the landing module. Looking the "activated" screen of a fridge partially behind the left or right "fridge" show the screen through it The lights of 1 of my domes (the first built) don't work. The door of my vehicle hangar don't touch the ground, i can't come inside in vehicles everywhere on it. It may to can lower a bit more. Things can clipping through buildings (a seed loader under the big crusher [crusher area] and a dead plant under a greenhouse, a potato through a large dome and small circuit and fins of missiles kits through the ground), i can't get it without destroying the building. Loading and leaving the game are really long Opening the inventory/tablet just after landing with jet pack (and maybe after jumping) result in the tablet is badly aligned with the player's screen (really too on the left) While crouching, the large box of plants obstructs the view. Taking off the helmet when running don't stop the running sounds. my new shortcut for the helmet is not saved when leaving the game and remain on "c" (a dangerous button outside). All my vehicles (all models) don't make sounds. My fields don't have water animations. While sleeping in the living room, the character is not aligned on the center of the bed, the feet is going in the dark area above the bed. Cutting wrecks (any type) with other scrap on it is destroying all unsalvaged scraps, with the bad colliders near the walls or on desks for example, it's hard to salvage a maximum of things (especially on desks). When loading the game and until emptying the tipper or putting it down and take it back, the blue level of it filling don't appear. Sandstorm (at least one) don't make me flying, i can walk outside without problems. Sometimes, the pop up of the items in inventories don't pop. Coloring a markers don't show it on the HUD. The blue crossair of the spectral detector (at least the ultimate version) is not showed. Removing the helmet in a airlock (coming from outside) before the internal iris is open will kill the player With the 1st upgrade of the suit and the heavy armor, the symbol of low temperature is activated at 21 h but never disappear for the session of play Closing the door of the pick up and seating just after may cause the door to open and it's possible to drive like that When switching view in a vehicle, the FPS view is looking to the right instead of saving its previous position. When switching again to the TPS view, it looks to the right of my vehicle too. Trying to fly with a freshly equipped jet pack while running and jumping may cause an animation bug where the character is doing a kind of crouching bugged animation, easily stoppable. The dust particles of the pick-up is spawning too much above the vehicle when putting a rock in the trunk I've find a missile planted in the ground (visibly fired from a meteor defense) at few hundred meters of my base. It don't stack with my other missiles in their inventory box Coming in an airlock without helmet and the outside door refuse to open automatically. Put your helmet and it open before the helmet is fully put on the head. Add an autosave every x minutes Opening and/or closing the hangar's door make lost tons of oxygen (dropping from 134k to 20k) (or it's the fault of the tornado that toutch my hangar ?) On the main menu, the crane of the rover is acting strangely and the rock is badly grabbed In the campaign, my character's helmet animation is reversed : he "remove" it when it's not on his head and "put" it when already on his head. When i don't have the helmet, it's stick in the right hand of my character. The character is ragdolling too much Similar plants gathered (same boost values) don't stack in the inventory hen gathered. Sometimes, the red/orange squares of the seed planter and the plants crate are still visible on some areas without those tools in hand. And take it back then emptying my hands can fix it. It's possible to walk between the rover and it's own roads (in the suspension parts) and sometimes between the rover and it's trailer without crouching Rarely, it's impossible to open an airlock or the rover. The lettuce looks to don't have a mature mesh | 29.99 | 2023-11-05 15:45:01 | |||
Lots of pixelated z-fighting when viewing base from a distance at night. | 71.38 | 2023-11-05 15:13:07 | |||
New location discoveries seem a bit random, just got a new location discovery right next to my base after hours of playing. | 72.02 | 2023-11-05 15:12:24 | |||
It's weird to get dehydrated the minute the water bottle is removed as typically you'd expect to be fine without a drink for many hours, at least the warning here should be less severe sounding. | 47.86 | 2023-11-05 15:10:11 | |||
There are a number of unrealistic vertical seams in the terrain which make driving difficult/annoying. | 71.91 | 2023-11-05 15:06:04 | |||
Cursor randomly disappears on feedback form, and loses focus when adding a new line. | 72.04 | 2023-11-05 15:03:28 | |||
It should be possible to load up the bed of the mars truck with items, feels silly shuffling a back-pack when driving a massive truck with a bed. | 71.71 | 2023-11-05 15:02:57 | |||
Cement should be found in larger quantities like 10 or 20, currently finding a single piece of cement is quite annoying. | 72.01 | 2023-11-05 15:02:04 | |||
Picking up items to hold in hand does very little for the game and makes picking things up non-intuitive and annoying. | 71.98 | 2023-11-05 15:01:23 | |||
Character animations for opening and closing airlocks and chests are really annoying and add nothing to the game. What's worse is they often fail which can be quite annoying, and in some cases lock you out of trying to open an airlock again for a number of seconds. | 72.34 | 2023-11-05 15:00:41 | |||
Having openable draws on desks but then nothing ever in them is annoying. | 71.69 | 2023-11-05 14:56:41 | |||
Having so many steel lockers without anything in them in many POI's seems wrong, especially since the first POI teaches you the importance of checking in them. | 144.15 | 2023-11-05 14:56:24 | |||
It's impossible to use the touch-screen on the mars truck while driving, making it very hard to turn the lights on/off or lock/unlock differential. Would highly recommend adding hotkeys for this too, (i.e. use flashlight key for lights). | 72.32 | 2023-11-05 14:52:57 | |||
There's no way to access map while driving despite all vehicles having computer screens. Would strongly recommend adding a mini-map to the vehicle displays to make driving less tedious. | 72.24 | 2023-11-05 14:51:38 | |||
There's no way to access tablet even while still in vehicle. | 71.43 | 2023-11-05 14:50:59 | |||
Bumpmapping on the solar cells looks unrealistic as typically they'd be covered by a sheet of plastic/glass. I would suggest removing the bumpmapping and making smooth/glossy instead. | 72.02 | 2023-11-05 14:50:20 |