Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
WHEN YOU CLOSE THE CAPSULE DOOR WHILST OUTSIDE OF THE CAPSULE.. THE GAME THINKS THERE IS OXYGEN OUTSIDE. WHEN THE DOOR IS OPEN THE OXGEN DEPLETES | ![]() | 98.99 | 2023-05-28 01:53:17 | ||
Why can't I put bottles into the air/water tank racks in the rover? | ![]() | 60.39 | 2023-05-28 01:50:13 | ||
Hanger - 1) Loss of air, airlocks help some but OMG quite a loss of 02 just to open. 2) Door will not open. After reading discussions seems the gound must be perfectly level. (If so why allow blueprint to go green before placement?) Mine opens only a meter or so the stops making hanger worthless. Loving the Game So Far Keep up the Great Work Guys! | ![]() | 33.15 | 2023-05-28 01:49:27 | ||
eu bati com a minha cabeça na placa solar dirigindo o atv e ele ficou preso no chao sem poder sair do lugar. uma das rodas ficou abaixo do nivel do solo. | ![]() | 0 | 2023-05-28 01:43:55 | ||
I built a HQ building, decided I didnt like the location, and removed it with my grinder and built it somewhere else. I did a few other things, saved the game + turned it off. When I later loaded my savegame, I found a dome-shape with what looks like partial panels from the building, floating in the air. | ![]() | 59.17 | 2023-05-28 01:27:12 | ||
If you have enough save games, the frame rate gets really bad any time you go into the load game menu. Are you trying to render all the images in the list, rather than just the ones that need to be displayed? | ![]() | 39.55 | 2023-05-28 01:17:52 | ||
Right now, the animations that play every time I put on / take off my helmet are "more annoying" than the effort it takes to keep myself topped-up on Oxygen in my suit. This is resulting in me more or less not caring if my base is air-tight or has oxygen in it - which is negating some of the system's you have built into the game. I'd -like- to want to take my helmet off every time I was inside. But right now, been forced into third person mode, and watch the animation every time? Nope. I'm just gonna keep it on. | ![]() | 59.59 | 2023-05-28 01:16:39 | ||
Unable to leave the seed machine on campaign | ![]() | 94.76 | 2023-05-28 00:20:21 | ||
Czy ten łazik musi być duchem? | ![]() | 0 | 2023-05-28 00:18:10 | ||
Mikser dźwięku odcina muzykę i komunikaty głosowe skafandra przy wysokiej częstotliwości młota. Ogólnie ma problemy z miksowaniem większej liczby dźwięków. | ![]() | 0 | 2023-05-28 00:03:52 | ||
clicked on the flashlight on the life hab, invisiable thing in hand. cannot open menu or inventory | ![]() | 60.58 | 2023-05-28 00:00:51 | ||
Getting stick in the sleeping cycle and the camera stuck panning arounf the base. | ![]() | 73.79 | 2023-05-27 23:49:51 | ||
Look at my hint, my hint is amazing :) Podpowiedzi nie znikają po wyjściu poza obszar ektanu technologii. | ![]() | 0 | 2023-05-27 23:06:46 | ||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | ![]() | 0 | 2023-05-27 23:03:51 | ||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | ![]() | 0 | 2023-05-27 23:03:41 | ||
Are you kidding me? Bugs, problems, balance and more.. It is impossible to play. 1. The character walks like a drunk. Going straight? He's shaky. Are you standing still? He's shaky. Maybe I'm playing for a nerve-paralytic idiot with symptoms of an epileptic seizure? I'm serious. Do you also shake your head in all directions when walking or running? The programmer who wrote the code of the camera's behavior during movement and said that this is how it should be, has obvious problems with the cerebellum. Refer him to a specialist. Let them check. It's not normal. (Disabling, in the settings, the item about shaking your head when moving in the first person did not solve the problem). 2. The sensitivity of the mouse had to be unscrewed to a minimum, (while the DPI of the mouse itself had to be unscrewed to a maximum) otherwise, instead of smooth movements, some twitching. Aiming somewhere (for example, connecting a cable) is quite difficult. 3. There is no banal opportunity to put your things in the launch capsule. I have to throw everything on the floor. As a result, some of the items just fell under the capsule, without being able to get them out of there. 4. The animation of dressing and removing the helmet is already infuriating. At the same time, you can't even walk. And the constant change of mode to the third-person mode without returning to the first-person mode. I've already started to hate the third-person mode when I play as a character. Third-person mode, I use only for positioning and mining ore when using an all-terrain vehicle. I don't need it anymore. 5. Why can't I get a tablet when the character is squatting? You have to wait for the animation of getting up, and then the animation of getting the tablet. It's a waste of time. 6. Why are the necessary resources not added immediately to the building during construction, but 2 units are added (10 screws each)? What is the difficulty of adding all the resources, and then see what is missing? And calmly build or go for the missing ones and then continue to build without step-by-step animation? (Yes, yes. Instead of a smooth animation of the construction, we have a step-by-step one. It's not cool. If this step-by-step still changed as in Space Engineers, then there would be no questions. And so it's just filling. It would be possible to have a normal smooth one). 6.1 I can already see how the colonizers of the red planet are building solar panels. And then one of the builders forgot one cog. He drags himself with a full armful of equipment to the base or capsule to take this screw. And then, also with a full armful of equipment, he trudges back to the place where he built the solar panel. Instead of leaving the necessary equipment (not everything, namely the necessary) at the construction site and calmly go, take the missing parts and return to construction. This is a system that works in Space Engineers. And it's convenient. Why reinvent the wheel? 7. Working with tools is terrible. You are looking at an object. You are informed that it is scrap metal. You decide to disassemble it with a tool. You're sawing it. But the progress bar of your actions on sawing the object does not change. You look around and realize that you just sawed an object next to you. Not the one you're looking at. 8. Medium-sized solar panels cannot be placed in some places on the planet, because they cannot be raised higher. Small solar panels don't seem to have this problem. 9. Some building objects (for example, a hall), after completion of construction, have small objects inside them (for example, a helmet). In cases where it is necessary to disassemble such a building, all these small objects fall on the surface of the planet and cause problems with the possibility of building another object on this site. When trying to interact with these small objects, an incident may occur. 9.1 In my case, the helmet was hanging in the air. After trying to pick it up in the inventory (LC + CTRL), the animation of changing the helmet started. Is my character A Fool? Or a moron? Maybe an idiot? Or all at once? On the surface of the red planet, change the helmet? You need to be **** to do this. It is clear that the character has died. This would not have happened if the character could at least walk during the animation. I would have had time to run into the base. But, unfortunately, no. And this leads to the following question. 10. Where are the auto-saves? I started around 19:00. I played until about 00:00. And after the incident described above. I booted up from the beginning. (Profanity). In the current situation, auto-save before removing the helmet should be. 11. Work with the interface is slowed down. I click the delete tool button. Then I click the button to get another tool. The character, at best, will remove the tool. Getting another one is out of the question. I really hope and look forward to correcting the above-described holes in future patches. | ![]() | 0 | 2023-05-27 23:03:31 | ||
On completion of building heavy rover, i was knocked over with an effect like air lock depressurisation etc. There was no noticiable ill-effects other than that and the rover functioned as expected. PS love the game and your vision for it. | ![]() | 21.79 | 2023-05-27 22:54:46 | ||
Deep into a free play mode, (campaign too) Ive found some tablets with a few BPs im missing (med dome, Large Dome) and im being prompted with "You've unlocked all blueprints" even though im missing some | ![]() | 75.58 | 2023-05-27 22:35:35 | ||
All my oxygen are full and i can't refill it and go ahead with mission | ![]() | 0 | 2023-05-27 22:34:07 | ||
L'imprimante 3D du petit module de survie ne peut pas imprimer de plaque de verre (bloquant) | ![]() | 0 | 2023-05-27 22:27:37 |