Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
survival capsule will not fill o3 tank | ![]() | 60.06 | 2024-12-28 13:06:27 | ||
Filling o2 bottle at the well does not always work.... 22 litres stored and filled into o2 bottle gives me 55% full tried twice and still had same result | ![]() | 60.06 | 2024-12-28 12:57:56 | ||
Trying to fix a circuit board at the workbench, but the soldering tools aren't there. | ![]() | 60.01 | 2024-12-28 12:12:12 | ||
Big Rock Crusher improvement suggestions: - Provide hard-point input connection for O2 at utility panel, along with output connection at cargo deck for more convenient connection of rover O2 charging. - Provide second fuse at utility panel with power output connection at cargo deck for more convenient connection of vehicle power charging. - Provide new tab at inventory management screen to facilitate recycling of refined products (plates, pipes, screws, etc.) back into raw materials, rather than having to use the crusher bin. | ![]() | 29.97 | 2024-12-28 11:15:05 | ||
The current rules for how power and fluid resources are drawn from different sources (e.g. via the multiple inputs of a transformer or pump, or via the mutiple building inputs of a base) make it very difficult to set up a reliable redundant resource supply. Say you have wells 1 through 3 connected to the respective inputs of a pump, and your base's minimum needs exceed what a single well can provide. Then the pump will always draw from well 1, making it impossible to accumulate any water reserve in its inbuilt tank, and well 2 may also struggle to accumulate a reserve due to also being tapped constantly, while well 3 will eventually be sitting there idling with a full tank, its production capacity ceasing to be utilized. Should a meteor then destroy well 3 during the night, you'd have only well 2's meager reserves to draw from. And should well 2 also be destroyed, you'd be left with a well that had never accumulated any reserves ever. If instead consumers would draw from all inputs simultaneously (ideally even prioritizing inputs that currently have a well-filled storage), all wells would get the opportunity to accumulate reserves, and even if you were to lose 2 wells to a meteor strike, the remaining well would still have reserves to last you for a bit. Essentially the same scenario applies to electricity. It's a bit less of an issue there since you can throttle the output of a battery to force it to accumulate a reserve, but it means you will have to hurry and change battery settings if any of your battery banks are taken out, so that the remaining batteries can compensate for the lost supply. | ![]() | 60.01 | 2024-12-28 09:19:28 | ||
Inventories still seem to be bugged. After saving and reloading, my Rover's inventory - which had a couple of items in it - was completely wiped empty. | ![]() | 60.01 | 2024-12-28 03:05:02 | ||
Hangar charging the rover failed. The screen for charging in the hangar won't recognise the rover, and the rover battery will not charge in the hangar. | ![]() | 19.95 | 2024-12-28 01:10:11 | ||
both the grinders work once or twice then stop.... it opens like its going to normally but the rover no longer displays the option to unload. also the rover display stopped turning red and saying wrong way when going the wrong way... i have checked and even changed out the circuit boards in both i have even incread the power to the big grinder and same issue. i have a trailer full of rock material sitting and waiting and i cant print anything anymore due to no more material | ![]() | 48.01 | 2024-12-27 23:43:41 | ||
Error with the rover screen when trying to unload the tipper. The screren did not show the unload option. | ![]() | 11.99 | 2024-12-27 22:52:26 | ||
The detector 3 says it needs the workbench and I have that as well as the other blueprint needed except it says I still need the workbench in order to open the detector 3. | ![]() | 0 | 2024-12-27 21:10:55 | ||
So there's been a Tornado that waltzed through my base, damaging - among other things - a couple of corridor wall panels and floorboards. That should be easy to fix, right? After all, Universal Wall Panels are unlocked very early in the tech tree, together with the most basic corridors, long before even needing workbenches. But how can I print them? The standard 3D printer doesn't seem to have them, neither in the main printable section nor in the decoration section. Am I blind? This can't possibly be a thing that needs a Large Crusher to print, can it? I mean, we can obviously build these things when we build new corridors from scratch, so why can't we build them to replace damaged ones? That's very annoying bordering on infuriating. Note that it's not just a cosmetic issue. Damaged floorboards make it objectively more difficult to move around in the base, being a tripping hazard. Am I missing something? | ![]() | 29.96 | 2024-12-27 20:45:00 | ||
Sometimes when activating tablet screen is blank. When using map after upgrade unable to turn on nav point for preexisting site, have to establish new pin instead. | ![]() | 60.00 | 2024-12-27 20:28:32 | ||
When playing in Madman with all generic setting. Storms are lasting 13-17 hours. I had two times that a solar storm has gone long times. On two different saves. this time the storm started at 2100 and at 0800 it is still going.The setting has it as 6 hours but that is over the 6 hour mark by 5 hours so far. | ![]() | 60.01 | 2024-12-27 19:43:22 | ||
When loading a game, and the game has finished loading and shows the "start" button, clicking "start" does not always start the game immediately. In such situations, clicking "start" again may result in odd effects. | ![]() | 29.98 | 2024-12-27 17:51:39 | ||
Under certain yet-to-be-determined conditions, inventory interfaces of objects may get stuck in what appears like a "being used" state even after the player ceases interacting with them: The objects will continue to show their inventory even while in regular 3D view, and refuse any further attempts to initiate interaction with them. Seen this twice now: Once on a storage box, and once on a battery charging rack. Saving and reloading seems to heal the issue. | ![]() | 29.98 | 2024-12-27 17:36:17 | ||
I HAVE BEEN DRILLING ON ACTUAL VEINS IN THE ROCKS AND NOT GETTING THE ORE (ALUMINUM, COPPER, ETC). WHEN I PUT MY CURSOR ON THE VEIN, I CONTINUOUSLY GET AN INDICATOR THAT IT IS UNKNOWN ORE. | ![]() | 30.06 | 2024-12-27 16:03:21 | ||
In abandoned outposts, there are occasionally thingumajigs that look like red-ish radios, always have a blue outline, cannot be interacted with properly, and identify as "No translation found". (Language setting is English here.) | ![]() | 59.95 | 2024-12-27 13:49:32 | ||
Since today there are some clipping when moving in the game. Yesterday I had no issue. Now I need to modify the video quality to Very Low to play while I used to play in Good without any issues. Configuration: RTX 3070 - Ryzen 5 5600x - 48 GB RAM DDR4. I have some video to share. | ![]() | 144.14 | 2024-12-27 13:46:46 | ||
Oxygen pipelines are virtually invisible on the radar against the blue background. Please pick a different shade of green for them that provides more contrast. | ![]() | 59.94 | 2024-12-27 13:18:13 | ||
Its a great game many things i like about the survivel feature for expample none of that oxygen shield stuff when you open a door. One thing though that can ruin a playthroung is that after a microsecond of contact with space you die? first of all in a vaccum its about 15 till you lose consience and on mars less than a minuet or something like that so if you can change that it will make this one of my favourite game which is great :) what ever you do thanks. | ![]() | 59.94 | 2024-12-27 10:38:00 |