Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Everytime I produce Betroots seeds it duplicate the production. | ![]() | 59.89 | 2025-01-31 23:54:54 | ||
If you have a CO2 scrubber in hanger and you leave in a vehicle the sound of it stays in the vehicle forevearound the map. | ![]() | 74.37 | 2025-02-01 10:17:53 | ||
First: Very nice Game with a great potential for more.IĀ“ve discovered a few things you should have an eye on: Daytime: The day is way to short. 60 rl minutes are not enough to do things.I reccomend 3 hours ingametime by 1 hour rl time. Working great in other games like this. Power: Power generation is well done, but, the Solarpanels have not enough time to charge the battery in the beginning (Daytime "issue") Power-Management: Finding out how exactly the power and oxygenmanagement works took me a few days. ItĀ“s poorly explained in the tutorial and it is a mess ingame. My suggestion: Instead of putting the rare numbers into the batteries or pumps, go with percentage, that could make things easier to manage. New facilities in the building should turned off after build to prevent a complete power-loss on the station. Resources: The res are plenty but putting them into a 3D printer isnĀ“t effective enough. Maybe a little Low Tech Refinary at the beginning could be nice to get all of the materials out of the ore. The Stack-size of ore should also beeing increased (weight of materials and oreĀ“s should be implemented) ThatĀ“s all for now. Keep up the amazing work ;) | ![]() | 58.65 | 2025-02-01 12:00:05 | ||
When you use the big crusher crane to remove a trailer it will not allow you to reload a traler that is sitting on the ground. | ![]() | 67.13 | 2025-02-01 12:47:39 | ||
Can you pls put a sort button on the container that attaches to the rover. thanks. | ![]() | 85.72 | 2025-02-01 13:03:28 | ||
Can we please get an upgrade early on that marks mineable bolders as white dots on the map by a scanner upgrade? Then with another upgrade to colour those dots for later reference? This information should after scanning be linked as a matching colour outline of the bolder for easy future reference (e.g. finding what you need, returning to vehicle and being able to easily then find the bolder you were at - BTW, this feature should be able to be toggled). | ![]() | 35.99 | 2025-02-01 22:50:36 | ||
Can we please have a heavy duty crane as a tech upgrade? A bit longer reach would be great. This one is a painful. | ![]() | 36.01 | 2025-02-01 22:53:05 | ||
So I have the auto grab feature now. What a waste! It is faster doing it myself (nor does it grab multiple rocks or even auto align to the rock to make it worse)! BUT if it was preperatory to an AUTONOMOUS GRAB feature that let me focus on driving, that would be cool. FOLLOWED by another subsequent upgrade of AUTONOMOUS DRILLING. FOLLOWED by AUTONOMOUS MINING (Drill & Grab) | ![]() | 28.82 | 2025-02-01 23:00:37 | ||
I wish many times when I am in the rover to have a wider field of view to have better situational awareness or behold the beauty of the environment. On the Rover main section is a black spot. If an remote helicopter is in the inventory, it should be able to be stationed there and provide the rover with a remote fied of view. I would even suggest that no remove field of view should be capable without it and adds an increased level of realism (oh, and if you use this during a tornado, dust devils, sand storm or even lighning storm... well you can guess). | ![]() | 28.79 | 2025-02-01 23:47:51 | ||
Can I just say how useless pendrives are? Either greatly slow down tech development through other means or treat them like tablets to be technology gateways. As it stands, going to probes is a complete waste of time with less reward than can be gotten by just doing other things and then I have to waste more game time decoding it. I believe you need to both slow down tech point aquisition while also improving the value of pendrives. | ![]() | 36.00 | 2025-02-01 23:54:27 | ||
Fracture detection in rocks and similarly 'weak points' in salvage should both be technology upgrades (the tech description would act as a kind of tutorial as it took me a while to figure out what those highlights were for) to the visor. Similarly increase thermal resistance to temperature should be several layers of technology upgrades. | ![]() | 36.00 | 2025-02-02 00:31:33 | ||
Ah, why is the HQ one of the last possible developments when we have built our base and it is useless... It should be built before the workshop... | ![]() | 36.00 | 2025-02-02 01:55:52 | ||
a trailer for the ATV is MUCH needed so we can drill a rock, pick up the LARGE mineral rock manually and put it into the trailer and use a 'mini-crusher' while also allowing base construction material requirements to go up to more realistic levels. BTW, we should be able to build the dirt bike very early game before the ATV. | ![]() | 28.81 | 2025-02-02 01:59:52 | ||
Current problem with the pressure in the hangar. When I close the hangar while the cargo arm is in motion it doesn't register as being "inside" so the external pressure doesn't equalize. While normally it takes a minute or two to equalize and the airlock door to automatically open, it still registers as being outside and all the lights to the base remain off. I can solve it by exiting and re-entering the base from an alternate exit, but it seems like an issue that needs to be addressed. Second, perhaps you should consider reversing the oxygen input on the large dome to an oxygen output. Once your base is filled with oxygen, any excess can be moved into a spare tank which can be used for other projects and free up wells for more water. Also, too many meteorites. I don't need that much uranium in the game and having it constantly fall out of the sky makes searching caves unnecessary. Consider having the mining container ramp store the container trailer. That way I can leave the cargo container there to completely fill up on the mined ore, increasing the storage capacity of the miner from 1000 units to "until the cargo container is full". And what about fish farms? A vegetarian diet isn't good. Maybe start off with aquariums and then eventually a large dome but with a crap ton of water where you can raise and farm fish for food. | ![]() | 40.00 | 2025-02-02 05:54:35 | ||
i can't grind any item and i have any mod | ![]() | 14.97 | 2025-02-02 11:05:07 | ||
para el Rover pesado la opcion de soldador o contructor seria bueno que se pudiera escoger el plano desde el soldador. | ![]() | 59.94 | 2025-02-02 17:13:08 | ||
la opcion de alternar las puntas de trabajo de la grua del rober pesado deveria dejar escojer la que nesesitas sin tener que esperara cambia una por una. | ![]() | 60.00 | 2025-02-02 17:25:24 | ||
Fuse was burned almost everytime I load the game. Nothing happens, just loading the game make the fuse to burn. | ![]() | 60.01 | 2025-02-02 19:07:42 | ||
MB repair tools missing from workbench | ![]() | 82.54 | 2025-02-03 07:26:08 | ||
There are several reports of different bugs in the Alpha Base area, which I have already destroyed, and I now have my base in the same location. The bugs are random, and some are serious. The same thing happened in Olympus Mons when I built and had my base inside the volcano. I hope you improve and fix these areas, as they are of great interest to players. You can find the most recent reports on Discord. Thank you very much! | ![]() | 82.44 | 2025-02-03 10:17:50 |