Emotion | Description | Screenshot | Fps | Created At | |
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This is a horrible display of information. Try one line that says Usage: xxxxAnd another line that says Storage: xxxx This display is confusing. You have plenty of space to display the information clearly. | 0 | 2023-06-14 04:07:16 | |||
Cannot exit from compost menu. ESC key doesn't work. | 50.61 | 2023-06-14 03:48:50 | |||
Game save issues while running certian equipment. Mainly the large rock crusher and now using explosives on rocks.When the Rover is on the large crusher, I can not save the game. | 60.29 | 2023-06-14 03:02:08 | |||
I wanted to provide some feedback and suggestions now that I've spent over 100 hours and 3 playthroughs with the game. Overall, I think this game shows a lot of promise as I've enjoyed each of my playthroughs. Areas of improvement: (1) The passage of time needs some adjustments. Days are too short/rushed. (2) Movement speeds don't align with the passage of time or the displayed speed on vehicles (what does 30 on the ATV mean?, it's not 30kph or 30m/s). It seems like you can only cover about 0.5 (on foot) - 1.5 KM (in vehicle) per game hour which is not realistic. I think the real-world time it takes to get between places the the speed of the travel animations are good. Just that the units of distance/speed need some refinement. (3) There should be either a power outlet in the workshop/bedroom pod or your suit should recharge automatically when sleeping in the bed of the sleep pod. It doesn't make any sense that you have to go outside and unplug a solar panel to recharge your suit. (4) Oxygen and water levels should be separate from the quantity of O2 or water in the bottles. It doesn't make any sense that you start suffering dehydration even before your water bottle is empty. I like the way Icarus handles this where the Oxygen/Water bottles keep your stats full until the bottles are empty, then your oxygen/water stats start declining. (5) We need some story to explain why all of the settlements are abandoned on Mars. The intro campaign makes it sound like Mars is fairly well populated, yet after the rocket crash there isn't another living person on the entire planet nor any working facilities? (6) The level 3 spectral analyzer needs some work, as it is right now I don't see any difference between the level 2 and level 3 analyzer. | 59.91 | 2023-06-14 02:44:41 | |||
I submitted a bug report earlier about some starting tools becoming non-interactive. Restarting the application and loading my latest save has restored their interactivity. | 56.61 | 2023-06-14 02:34:17 | |||
I just demolished my greenhouse and moved it. When I try to rebuild it is says I don't have enough medium circuit boards. Well, that's because the game gave me small circuit boards. | 8.58 | 2023-06-14 02:14:55 | |||
I didn't pick up my planting tool, starting potato seeds, and the extra co2 canister from its starting position on the landing pod to conserve inventory space, and have been playing for a bit (I'm not sure if there was a reload or not). Now those tools/items cannot be picked up or interacted with. | 38.86 | 2023-06-14 02:13:01 | |||
unable to upgrade grinder | 42.08 | 2023-06-14 01:59:49 | |||
Mouse sensitivity seems rather extreme when in 3rd Person POV. | 32.96 | 2023-06-14 01:40:29 | |||
It would be nice if you were automatically returned to your previous POV after wearing/removing your helmet, sleeping, or any other activities that force a POV change. | 33.93 | 2023-06-14 01:39:11 | |||
Be nice to have trash bin in greenhouse to dispose of seed containers there instead of running to a workshop and possibly ad a way to store seeds like seed library or storage for greenhouse.I would like also if Could place botany desk in greenhouse corner | 10.96 | 2023-06-14 01:21:39 | |||
I feel like the earlier tech should not be locked behind having to find datapads. They feel like they should be reserved for mid-endgame tech. | 30.63 | 2023-06-14 01:15:33 | |||
Jumping could use some work to feel a little more smooth. | 31.74 | 2023-06-14 01:12:26 | |||
It would be nice if the range of the handheld mining tool increased the more towards the ground you are looking, so that it is not quite as finicky to mine something you are close to and might otherwise have to bend down to mine. This might apply to other handheld tools, but I haven't played around enough with other handheld tools to say for sure yet. | 39.30 | 2023-06-14 01:11:00 | |||
Inventory management would be a bit easier if you could pick things up (such as ores) regardless of having a tool in your hand. If I set !bk quick pickup (or whatever the setting was) to "r" for example, I expect to be able to look at an ore with a tool and press "r" to pick it up straight to inventory. Instead, right now I have set it to left shift (left ctrl is a little too inconvenient), so to pick up I have to unequip my current tool, hold shift, and left click on the ore. | 11.62 | 2023-06-14 01:07:35 | |||
The CO2 scrubber makes a lot of noise! Why? | 13.97 | 2023-06-14 01:00:50 | |||
The character stucked in sleep and i can't skip it. | 0 | 2023-06-14 00:53:22 | |||
several items you find in bases always drop below the ground, and can not be accessed. im not sure if each base is suposed to have a tablet, but 1 out of 7 seems to be my luck at finding them. if its around normal, than thats ok, but if they are all falling through and I cant get them, thats frustrating. | 27.08 | 2023-06-14 00:51:49 | |||
I can't place the Workbench (repair) in the lower part of the headquarters module. I can place all the other workbenches. That is, I hope, an oversite. | 16.40 | 2023-06-14 00:49:51 | |||
suggestion - can you add some tech that allows you to scan rocks from teh rover | 30.05 | 2023-06-13 23:57:31 |