Emotion | Description | Screenshot | Fps | Created At | |
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I ABSOLUTELY LOVE the electric guitar music track that plays while riding the ATV, it's simplt awesome and adds a lot to the ambiance and immersion for me while roaming around Mars exploring. Thank you devs for that single piece of music that was a brilliant choice. It keeps me wanting to explore. Loving every minute of the game. | 21.67 | 2023-08-04 17:29:25 | |||
A rock materialized inside of my greenhouse. Not sure what strange code this is, but spawning a rock inside of a building is not good. | 37.39 | 2023-08-04 14:30:57 | |||
there is an alert for external radiation which prevents me from leaving and no matter how much time passes it does not go away and it is impossible to continue the game | 0 | 2023-08-04 12:36:10 | |||
Hello wounderfull people, theres might be a small bug in the training sim. When told to move item from inventory of printer to container I let go of item in non-inventory area. The pipes dissiperd and i could not find them anywhere around base or in any inventory. without the pipes in the container inventory the task could not be completed Thank you and hopefully you can duplicate this condition. | 58.62 | 2023-08-04 06:31:47 | |||
save not saveing right and "saving" staying on screen | 11.30 | 2023-08-04 02:55:00 | |||
OOOh and solar pannels on building as a building upgrade? DEFINATELY want navigation beacons which are selfcotained with a small battery and solar pannel. These I would use for laying out for long distance navigation, these could be customisable with coloured lights - flashing are still easy choices? fingers crossed. PLEASE more trackable waypoints and colours too. | 11.61 | 2023-08-04 02:35:16 | |||
When laying down fields of solar pannels, or perimiter lighting, would it be possible to have a map grid overlay on the ground or some form of snap to grid build feature? That would be brilliant. | 13.64 | 2023-08-04 02:32:30 | |||
Feed back on some of the buildings: Lobby, currenlty unhappy face. Reason. Can't build inside, co2, desks, fridge, etc. only redeming quality is the power/water/air hookup Door/Hatch. unhappy face. Reason. when manually opening, door should remain open until manually close when no power. Some how they magically get power to close behind a user. Coridors. meh face. They work. The window versons give odd pictures ouside, like your over a canyon, when they are built on flat ground. Greenhouse. Happy face. 90% good. don't understand the odd sizing. 20/24/18 for the growing zones. Then they don't even balance with domes. Cantina, meh face. more expensive warehouse. redemin quality is internal power connection. (more buildings should have these, looking at bedroom/lobby.) Large doom, best of the bunch, external connections for power/water/air. Warehouse. Happy face. well balanced Main hub. meh face. Great room, like the two stories. wish it had more windows, would be better to watch storms from if could look out all sides on the second floor. takes too long to get to the marginal benifits | 52.61 | 2023-08-04 01:48:27 | |||
the chemlab in alpha base isrent leting me do anything! | 18.16 | 2023-08-03 23:48:20 | |||
i cant even use esc to get out of the game in this locked bug of skipping the hr | 47.58 | 2023-08-03 23:22:06 | |||
dont know what happen but flash light wouldnt turn off so i sleep for like an hr and now its not allowing me to wake up or skip the skipp is on a repeat | 39.60 | 2023-08-03 23:21:14 | |||
When trying to connect an unconnected electrical cable to the output of a water well the character gets electrocuted and nearly killed even though the electrical cable is not plugged into anything at all | 49.48 | 2023-08-03 21:26:57 | |||
It would be nice to be able to set priorities for individual buildings in our base as well as devices inside a building. Such as be able to set my seed modifier device to not be powered at night so it doesnt drain batteries at all. And be able to set a priority so my greenhouse or whatever building I pick will get powered no matter what, and choose to allow other buildings and airlocks to be powered down, or devices within a building, such as CO2 scrubber to be shut off automatically if batteries are too low to fully power the base | 59.93 | 2023-08-03 21:01:59 | |||
unable to recover small circuit board when scrapping pumps making it very difficult to re-arrange my base layout. | 28.56 | 2023-08-03 19:05:54 | |||
sleep mode does not save nor advance game game does not freeze but does not go further. | 0 | 2023-08-03 17:32:34 | |||
Man kommt mit der ESC Taste nicht aus dem Komposter raus. AUch in das Tablet kommt man nicht rein um dies zu umgehen. | 0 | 2023-08-03 16:58:04 | |||
Rover front upper lights need to be adjusted to shine further away. Also all lights should be much brighter, the game takes place way in the future where space travel is common place but the lights look like theyre powered by incandesant 100 watt bulbs. they should be more like 1000 watt LED like other space games. brighter and shine much further away. It's hard to travel at night in the rover even with all front lights on when I can only see 50 feet away | 50.98 | 2023-08-03 16:55:53 | |||
The turning radius is terrible on the rover. Either the radius needs to be increased or add 4 wheel steering for the rover itself - not trailer - so we don't need a mile to make a turn | 54.15 | 2023-08-03 16:41:55 | |||
mit wasserpumpe geht nicht so weil erzeugt zulangsam luft und wasser und wer schön wenn was mit rein nehmen wo wie bei strom ein verteiler wo mehr brunnen drauf gehen und ein schlauch weg kann zum haus oder so danke | 0 | 2023-08-03 13:15:00 | |||
... | 29.34 | 2023-08-03 12:51:20 |