Emotion | Description | Screenshot | Fps | Created At | |
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On the O2 Scrubber and the Well need a "Take" button on screen to take the bottles back in to inventory also on the oxygen thing in the survival pod. | 59.98 | 2024-03-30 09:05:49 | |||
Miners: I noticed IF you place the miner's loading area at an angle and now stand at an angle on the slope with your roll container dump truck. Then it MAY happen that you CAN start the charging process. However, it is NOT loaded. Which isn't a bad thing in itself, it would only be an advantage IF you ONLY get a “loading” message if you are 100% correct. I didn't even notice it the first time. The second time I drove over I wanted to check the display on the miner to see how many resources were still to be mined. I saw that there were still 1000 loads ready to be picked up. Of course, I immediately checked the dump truck and it was actually empty. Of course I was irritated because the selection came to the store and that's exactly how the animation of the filling took place. The only difference in the filling process was that there was NO rubble animation visible from the miner's filling pipe, but I thought to myself, well, it's just stupid, so there's no filling animation. Of course, when I checked what was described, it was clear to me why there was no animation. So everything would have been right, it would have just been nice that you couldn't even start the filling if you weren't 100% correctly in the area so that everything could go smoothly. What also happens in the seed slope is that the display flickers/flashes so you are probably not sure yes no yes no that in high frequency which causes the flickering perhaps increase the area in which you are standing correctly. This should no longer cause the display to flicker/flash. Otherwise, it would be nice IF these resources that have been 100% mined are no longer detected by the spectral detector! Near the start position I discovered an iron occurrence that the spectral detector is still showing me. To be honest, I find it unnecessary that it still shows this because it has been 100% dismantled. Hence unnecessary information. Thanks P.S. I love the game as cool as your Mars Rover mechanics simulator “thumbs up” Stay tuned | 57.86 | 2024-03-30 09:09:15 | |||
Large Hydroponics shelf breaks, shows values of NA for water, etc. Wouldn't clear until scrapped and rebuilt a new shelf, then works. | 59.91 | 2024-03-30 09:49:05 | |||
There should be a way to delete the messages if the destenation reveal nothing (some Supply drops are not there). | 29.99 | 2024-03-30 12:59:49 | |||
Es gibt alte Basen auf dem Mars, bei denen man die Türen nicht öffnen kann. y 270.01 x -3597.30 | 0 | 2024-03-30 13:20:13 | |||
Loaded the Mars truck. Hopped in. Now I can't get out, or move anywhere. And the Save game -option is greyed out. | 59.09 | 2024-03-30 15:12:40 | |||
Lobby building: In the "lobby" building it would be extremely advantageous if you could place a "battery shelf" in it! Because you could then place both everyday items in one building. This is user-friendly and would make more sense. | 43.19 | 2024-03-30 16:26:15 | |||
When grinding old bases, once the item is ground down, the loot inside does not fall to the floor. It floats in the air. | 30.00 | 2024-03-30 17:03:36 | |||
Dear Devs!I hope you can get a log of this, the save function crashed for unknown reason. Please give a check. Thank you! | 50.00 | 2024-03-30 21:06:33 | |||
Tooo many snadstorms. | 58.35 | 2024-03-30 23:21:36 | |||
Found a tablet under the ground, unable to access. | 30.00 | 2024-03-31 02:22:48 | |||
Just finished a Sand storm event and got the package and the timer is still running, if that was not it, then the marker showing where to go is broken also. But other that LOVING THE GAME over 1200 hours | 0 | 2024-03-31 04:49:42 | |||
For the signal messages it would be nice to see how far they are from you in the message itself. This way you can choose what signals to proceed in any given time and location. | 59.60 | 2024-03-31 07:28:22 | |||
Search mode might need some work. A bug happens when searching for "container" in the ore crushing tutorial. The search does not update itself if I correct a typo. Example: If I start writing "cont" - it displays "container" perfectly. If I make a mistake and write "conti" it dissapears. That is fine, cause I spelled it wrong. But when I correct my mistake by deleting the "i" and write "container" correctly, it does not display it. I need to delete the entire word and write the whoe thing again. That will be confusing to people. | 60.06 | 2024-03-31 10:04:44 | |||
Rover Remote Control: URGENT!!! List an extra button assignment for the Rover remote control that can be assigned separately and ONLY works IF you have selected the remote control!!! Thanks | 46.27 | 2024-03-31 10:43:12 | |||
Rover Remote Control: URGENT!!! List an extra button assignment for the Rover remote control that can be assigned separately and ONLY works IF you have selected the remote control!!! Thanks | 46.19 | 2024-03-31 10:43:18 | |||
Mouse arrow over the object (Mouse Over auxiliary short display) Set the time it takes BEFORE the help window pops up when you mouse over an inventory object. It's annoying when the little help window opens for every object, so you URGENTLY have to increase the time so that it only pops up after AT LEAST 5 SECONDS and doesn't appear immediately. HOWEVER, THE BEST CHOICE WOULD BE TO BE ABLE TO SELECT IT VIA RIGHT CLICKING BECAUSE IN SHORT OR LONG YOU KNOW WHAT IT IS OR IN GENERAL NO HELP WINDOW FOR EACH PART. Thanks | 42.06 | 2024-03-31 10:50:44 | |||
While opened a storage, it would be a big quality of life improvement to show also the hand tools slots on top of the already visible inventory so you could transfer stuff from the hand tools slots if needed. | 29.98 | 2024-03-31 12:09:51 | |||
Container impervious at -3942.25 1754.86 | 57.01 | 2024-03-31 13:42:08 | |||
Character inventory menu (stock): Please add another item to the left half of the character inventory menu (inventory selection name on the wrist tray) that shows what the player is currently carrying in his hands. Because it would be much better IF you redesign and expand the menu so that you can see what the character is currently carrying in his hand(s) or you can just give it to him in the menu. Of course, WHAT you are CARRYING in your HANDS must also be displayed in the HUD. This also makes it easy to get around. THAT QUICK ASSIGNMENT number 6 (button 6) IS REPLACED EVERY TIME. What's extremely annoying is the constant need to change JUST because you've picked up something else or want to put it down but you CAN'T because you can ONLY do it using the QUICK DIAL ASSIGNMENT. I really hope that this will be revised so that none of the QUICK CHOICE ASSIGNMENTS WILL BE CHANGED. Unless you change it yourself, BUT NO MORE BECAUSE YOU HAVE OCCUPY ALL THE SPACES AND ARE PICKING SOMETHING INTO YOUR HANDS!!! Thanks | 54.95 | 2024-03-31 15:58:51 |