Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Getting one sandstorm after another, cannot play the game as I'm spending all my time cleaning solar panels, you need to rename it cleaning 101. Never come across anything so stupid!!! | 60.06 | 2024-02-28 11:00:12 | |||
The printer consume resources, but don't print. And my squad is broken ofter a sand storm, I try to repair it with my torch or electronics, but nothing. I can't continue to play in these condition. | 39.89 | 2024-02-28 01:22:41 | |||
Survice door problem. It's open and close. | 19.98 | 2024-02-27 21:22:54 | |||
Can we get a river tool switch button or toggle. | 73.77 | 2024-02-27 21:18:27 | |||
The second slot of my seeding machine is always disabled. | 60.06 | 2024-02-27 20:55:41 | |||
The oxygen bar goes blank inside the base. The air is fine, I can take off the helmet and not die, just the bar is blank. Not red, yellow, green or blue, just gone. I have airlock-airlock-workshop-short-greenhouse. This issue started when I added the greenhouse. Save and reload fixes it temporarily (though sometimes it resets o2 to zero). I am using a co2 scrubber for the oxygen source if that's important. | 59.86 | 2024-02-27 20:46:22 | |||
bjr, je trouve qu'il y a un petit bug lorsque je récupère du cable electrique et que mon inventaire est plein ... si le cable que je possède se trouve sur un emplacement rapide 1-2-3-4-5-6 et que mon inventaire est plein, il ne le prend pas en charge par dessus celui que j'ai déjà, donc il est perdu. Alors que si le cable se trouve sur un emplacement de mon inventaire, j'arrive à le récupérer en plus de celui que j'ai déjà ... | 59.71 | 2024-02-27 13:45:39 | |||
I picked up some pendrives from some probes but the tracking signal won't go away. | 30.01 | 2024-02-27 07:44:56 | |||
Purchased the game through the DEVELOPER'S website. Yet Steam gets updates first. Updates say coming within days for "others". Others still waiting almost 2 weeks now... | 37.48 | 2024-02-27 03:37:37 | |||
Uranium centrifuges stop working when I'm not at the base | 59.94 | 2024-02-27 03:23:14 | |||
I love the way the dust looks on the terminal! | 12.49 | 2024-02-27 03:01:56 | |||
Game crashed to desktop when loading a saved game. | 39.96 | 2024-02-27 02:12:15 | |||
Action: Loading pieces of rock into the rover dump truck (automatic). Result: the dump truck load indicator stops working (freezes). | 30.02 | 2024-02-27 01:17:35 | |||
Action: Loading pieces of rock into the rover dump truck (automatic). Result: (intermittently) Pieces of rock are unloaded onto the ground under the dump truck. | 29.98 | 2024-02-27 01:15:24 | |||
Wish list item - To have the map open while driving. | 40.05 | 2024-02-27 00:39:18 | |||
After a LONG trip i aws coming back to my base with full load Marstruct and hit a rock that was stuck because of the sandstorm. My vehicle stopped moving but got stuck at 2 speed..... I could not move or get out of the vehicle so i pressed R - then it send be few meter back still stuck at 2 speed and my wheels are 1/2 in the ground. I cant leave i cant save so i have to load 1h 30m back because i cant leave my vehicle... | 59.94 | 2024-02-26 21:38:57 | |||
The game didn't quite align with my preferences as it leans heavily towards scavenging rather than focusing on building, which is more in line with my interests. The inability to fabricate circuit boards was a downside, as it forces reliance on finding them. Additionally, the experience-based tech tree didn't resonate with me; I'd prefer a research-based one. Implementing a research entity where players could invest resources like electricity or materials would provide a more engaging progression system. It would also be beneficial to introduce automated mining earlier in the game, with manual mining serving as a quicker resource acquisition method. The disproportionate amount of time spent on manual mining detracted from the overall enjoyment, leaving me with limited resources to invest in building. Overall, the game left me feeling unexcited during moments of travel and mining. The extensive travel requirements felt time-consuming and unengaging, making me feel bored. I simply do not enjoy the mindlessness of scavenging, especially when it dominates the gameplay experience at the expense of building and crafting. | 47.96 | 2024-02-26 21:33:04 | |||
Witam! Gra jest bardzo przyjemna i fajna, jednocześnie jest kilka rzeczy które są irytujące, niektóre można zrobić lepiej. Oto kilka moich zaleceń i pomysłów: 1.Mechanika i materiały za długo się rozwijają, od kilku godzin staram się nabić pkt technologiczne aby wreszcie zdobyć kruszarkę i łazik i nadal daleko do tego celu, gra mnie już przez to męczy. 2.Mechanika zbierania tabletów jest uciążliwa po krótkim czasie. Rozumiem że ta mechanika ma zachęcić gracza do eksploracji, jednocześnie w późniejszym etapie jest irytująca. Proponuję dodać opcję wyłączenia potrzeby zbierania tych tabletów. Swoją drogą to dość absurdalne że ludzkość wysyła kolonizatorów bez blueprintów technologii które są dość dobrze opracowane już dziś. 3.W singleplayer gra trochę nie ma sensu. Po co mam budować kopuły, szklarnie jeśli mam tylko siebie wyrzywić? Przydałby się jakiś system fabularny(opcjonalnie) który by dawał jakieś bonusy za budowanie bazy, lub sprawiał że po przygotowaniu bazy przylecą npc, naukowcy np. | 29.99 | 2024-02-26 19:21:00 | |||
WTF am I hearing " Warning External Pressure Dropping " every 5 seconds when I'm in base with helmet off? Got o2 no damage and she wont shut the **** up! | 30.00 | 2024-02-26 18:21:11 | |||
Inventar im Rover erscheint nicht mehr! | 59.95 | 2024-02-26 16:33:18 |