Emotion | Description | Screenshot | Fps | Created At | |
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I have been playing various ways and the FPS has been decent in this lots of buildings in one base play through. That is until I built the Large Rock Crusher. Immediately after building that my FPS has dropped from avg 55 FPS to 35 FPS. Very strange that the construction of that building is causing such issues. | 52.58 | 2023-07-31 20:16:57 | |||
I wanted to recycle some stuff I found when exploring, used the truck container (Not tipper) on the big crusher and it's progress bar is stuck at 0%, been an hour now since then ... Will try and reload the game and see if that helps | 44.34 | 2023-07-31 16:00:09 | |||
Tiredness meter is at 75% full when I get an alert of sleep depervation. That meter should actually be around 25% full when you get that alert after being awake for at least 16 hours straight | 48.42 | 2023-07-31 14:17:40 | |||
Add an "auto" feature to the ECU so it automatically adjusts output and provides only exactly what is required by the connected device Also have a priority system in the ECU so if batteries get too low, certain connections can be automatically reduced or shut off to ensure certain connections maintain power at all costs until batteries are fully depleated | 50.97 | 2023-07-31 14:13:47 | |||
cable with the second end went underground. No way to connect it | 0 | 2023-07-31 10:58:30 | |||
a couple of dropped potatoes fell into the exact location that when the planting shelves move up and down the potatoes are in the midle of the shelf, so I can not grab them. | 46.11 | 2023-07-31 10:15:27 | |||
clipping of ore/ore falling out of map | 61.33 | 2023-07-31 04:09:15 | |||
When deconstructing an object but you have no room in your inventory for the materials, you lose everything you can't hold. materials should just drop on the ground | 31.61 | 2023-07-31 00:53:57 | |||
can complete tourial missions. when starting new game at the end of mission 2 where u get a message game crashes. | 54.04 | 2023-07-30 23:36:15 | |||
The ATV should have swappable rechargable batteries so we can go for extended trips without worrying about running out of battery, plus a charging station to have multiple batteries on charge at once | 36.60 | 2023-07-30 23:14:43 | |||
The water meter for the player needs 2 separate meters. Currently the meter is based on how much water is in the bottle, but when its low we get an alter that we're dehydrated when in reality this is not the case. The player would still be fully hydrated until the bottle is 100% empty, then player hydration would decrease. There needs to be 2 separate meters to show actual player hydration, as well as the amount left in the bottle. Also refilling an empty bottle should not instantly fill the player hydration, but increase over time to simulate drinking the water and the body slowly recovering | 37.38 | 2023-07-30 22:36:22 | |||
A buildable player refill station would be extremely helpful so we can refill water, oxygen and power from within our base. A way to directly fill the suit, not simply refill a bottle | 42.74 | 2023-07-30 22:31:40 | |||
When putting the helmet back on, the suits voiceover says the suit is sealed too quickly, the animation shows the helmet isn't even on yet. Also this allows airlock doors to immediately open, even though once again, the helmet isn't physically on. There needs to be a delay until the helmet is actually on based on the animation sequence, then it says the suit is sealed and pressurized, then an airlock door will auto open | 49.14 | 2023-07-30 21:30:50 | |||
When using a pumping station to refill oxygen/water or a transformer to recharge suit power, it will always stop after you click on an active port to refill It tells me what it refilled to, then immedately says "charging stopped". I have to click on the port again to finish refilling/recharging. About half the time it also stops right at 99%, and I have to click it yet again to finish filling to 100%. Happens every single time | 48.48 | 2023-07-30 21:23:52 | |||
STOPS PICKING UP ITEMS, | 58.04 | 2023-07-30 21:23:47 | |||
Time cycle is way too fast for how far we have to explore to find resources or explore ruins. It appears that one in-game second is 2 or 3 real-life seconds. I would recommend doubling this timer so we can get more done before it's dark. Especially early game, I'm spending half my time just sleeping because it gets dark so fast, and I cant stay outside below a certain temperature...so we either need to be able to upgrade our suits with more powerful heaters at the cost of more power drain to allow us to stay out at night, or slow down the time a bit | 47.63 | 2023-07-30 21:05:43 | |||
When adding a battery addon to an existing system with seveal other battery addons already, but the blueprint is not built and instead scrapped, there's a random chance ALL the battery addons get scrapped instantly, not just the one schematic that is in unfinished | 47.54 | 2023-07-30 21:02:40 | |||
The storage cabinet doesnt exist after unlocking it in the tech tree. Instead I see 2 refridgerators. One is under the "garage" branch, which I assume is where the storage unit should actually be located. So now I have no actual storage, as both schematics are power consuming refridgerators | 47.28 | 2023-07-30 21:00:49 | |||
Autosave did not save the items in my container. Circuit boards and tablets always spawn under the ground. | 4.38 | 2023-07-30 17:09:35 | |||
Campaigne mode ; build a big base at noctis, but got a problem with one of the airlocks, its just a safety one - not connected to the outside, just an inside connection, but if i travel through it, the pressure drops to 7, all others around got 1013, just this one airlock dosnt work, all others in the base are ok, no damage on map or visualy , so ? -its a 2 airlocks together , the northern one says 1013 on both sides, just the southern one- the problamtic one says 7 on both 7 sides - so a bug | 0 | 2023-07-30 17:05:14 |