Emotion | Description | Screenshot | Fps | Created At | |
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3RD time playing through, and each time I make sure the workshop base is full or almost full on Oxygen, then add other buildings one at a time, making sure it is full of O2 before adding the next building. Each play through when I add the Greenhouse to the base, it completely removes all the O2 from the whole base setup. | ![]() | 50.25 | 2023-10-22 09:36:37 | ||
This is the fourth or fifth time that I've wasted 3+ real-time hours by working through the day/night on a long expedition to get back to base with 4+ tablets, an entire rover inventory full of much-needed components, and a trailer full of much-needed silicon only for the game to crash or me accidentally topple off a tall hill forgetting about the lower gravity and dying. As fun as this game can be, it's equally frustrating. There needs to be A) an autosave every 10-15 mintues, not just when sleeping, B) when you salvage a building, you need to either have the interior parts drop or get the components as if you had salvaged them. Perhaps that method of more efficiently salvaging the ruined bases could be the reward for upgrading the gridinder or something (I've lost TONS of components and circuit boards because I've forgotten to empty a box before picking it up to move it. REALLY pissed me off), C) Transformers need to be able to output units of power, not percentages of the input. That dynamic causes a ton of frustration and having to re-do percentages every time you add or remove a battery or solar pannel, D) Airlocks need to actually **lock air** until pressure on both sides are equal. Adding a single workshop onto an 8-building base shouldn't completely decompress the entire thing killing most of the crops. SUPER annoying. E) when opening a box/storage inventory window, it should also show your equipped items (like the workbench does). It's overly annoying to have to open and close three different windows just to do something like swap suit batteries with the battery charging stand. F) there should be clearer instructions on how to grow crops, especially using the composter and how to 'load soil' and such. I shouldn't have to google it. I'd say introduce it into the beginning of the game when you're at the in-tact base, but most of the late game stuff happens so long after that stage that you'd forget all about it and still have to google it. G) after the nightvision is unlocked, the controls in the top-right corner should reflect that "N" turns it on/off... I just discoverd this by accident while typing this feedback. And H) storage tanks should either tell you in the lower-left corner the capacity and current level just like looking at a structure tells you it's power/water/o2 levels or the tank itself needs to have a window or fill marker or something. I've spent *hours* trying to diagnose water and o2 issues because I had just assumed the tank would output water before it was full (unless it does and I'm just bugged) As much fun as I've had playing this game for ~60 hours, I won't be playing it again or recommending it to anyone until most or all of these issues are resolved. You've got a heck of a gem here with this concept and I truely hope it comes to fruition... I can forsee myself spending hundreds of hours in this game when finished.... | ![]() | 29.98 | 2023-10-22 08:06:40 | ||
This is the fourth or fifth time that I've wasted 3+ real-time hours by working through the day/night on a long expedition to get back to base with 4+ tablets, an entire rover inventory full of much-needed components, and a trailer full of much-needed silicon only for the game to crash or me accidentally topple off a tall hill forgetting about the lower gravity and dying. As fun as this game can be, it's equally frustrating. There needs to be A) an autosave every 10-15 mintues, not just when sleeping, B) when you salvage a building, you need to either have the interior parts drop or get the components as if you had salvaged them. Perhaps that method of more efficiently salvaging the ruined bases could be the reward for upgrading the gridinder or something (I've lost TONS of components and circuit boards because I've forgotten to empty a box before picking it up to move it. REALLY pissed me off), C) Transformers need to be able to output units of power, not percentages of the input. That dynamic causes a ton of frustration and having to re-do percentages every time you add or remove a battery or solar pannel, D) Airlocks need to actually **lock air** until pressure on both sides are equal. Adding a single workshop onto an 8-building base shouldn't completely decompress the entire thing killing most of the crops. SUPER annoying. E) when opening a box/storage inventory window, it should also show your equipped items (like the workbench does). It's overly annoying to have to open and close three different windows just to do something like swap suit batteries with the battery charging stand. And F) there should be clearer instructions on how to grow crops, especially using the composter and how to 'load soil' and such. I shouldn't have to google it. I'd say introduce it into the beginning of the game when you're at the in-tact base, but most of the late game stuff happens so long after that stage that you'd forget all about it and still have to google it. As much fun as I've had playing this game for ~60 hours, I won't be playing it again or recommending it to anyone until most or all of these issues are resolved. You've got a heck of a gem here with this concept and I truely hope it comes to fruition... I can forsee myself spending hundreds of hours in this game when finished.... | ![]() | 29.97 | 2023-10-22 07:59:33 | ||
Text for required materials is unreadable anytime the background is bluish. Text on the HUD should have a black outline or at least a semi-transparent background | ![]() | 59.88 | 2023-10-22 02:39:21 | ||
First mission "Talt to the people". Talked to doctor - doc asked to find some items - I've found them and delivered to doc. Then talk to governor, but he only asked me "hows my mission" and I can only answer "TAsk complete", but nothing happening | ![]() | 0 | 2023-10-21 20:51:38 | ||
No control work, i can't play de game | ![]() | 56.35 | 2023-10-21 19:24:10 | ||
the game is very bugs, and framerate, graphics very nice but 32 fps the game . | ![]() | 10.00 | 2023-10-21 17:07:19 | ||
ROVER IS SHOWING THAT i DONT HAVE A TIPPER ON WHEN I DO | ![]() | 30.11 | 2023-10-21 17:02:02 | ||
There is a texture stetching, but is not phisicalized | ![]() | 30.00 | 2023-10-21 15:13:25 | ||
i CANNOT DETACH MY TIPPER FROM THE ROVER | ![]() | 30.08 | 2023-10-21 15:03:36 | ||
Platine lässt sich nicht aus dem Regal nehmen | ![]() | 29.97 | 2023-10-21 14:22:33 | ||
sometimes oxygen producing minus value | ![]() | 28.79 | 2023-10-21 11:38:24 | ||
Can't scrap Composter in abandoned base | ![]() | 56.31 | 2023-10-21 11:24:32 | ||
the rock stay in my hend, cant drop it | ![]() | 36.04 | 2023-10-21 10:27:55 | ||
Tried to sleep, game froze. | ![]() | 30.00 | 2023-10-21 04:10:26 | ||
cant get up from sleep screen | ![]() | 28.78 | 2023-10-20 22:41:58 | ||
continously sleep, cant get up | ![]() | 36.08 | 2023-10-20 22:39:29 | ||
In der Anfangssequenz hat der Maincharakter keinen Helm auf beim reparieren. Als er nach der Druckwelle wieder vom Boden aufsteht hat er seinen Helm auf. Entweder ändert ihr das Video oder baut noch ein dass man 5 sec zum Helm aufsetzen hat. | ![]() | 15.00 | 2023-10-20 20:30:44 | ||
we all need update chemics :) | ![]() | 48.02 | 2023-10-20 20:17:13 | ||
Pick up a special rock, and then I cant do nothing, not mousebutten ist active, not keybord action, can only kil the task. Very frustrating. | ![]() | 18.76 | 2023-10-20 19:53:05 |