| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| h2so4 is needed but not used when printing a rover battery. | 102.62 | 2026-02-17 22:51:01 | |||
| Bonjour je rencontre plusieurs problèmes: -La porte de mon pick-up martiens ne s'ouvre pas, même en l'ayant reset, impossible de l'utiliser alors que la batterie et le circuit sont dedans... j'ai essayer de recharger le jeu, de le percuter avec ma moto... je ne sais plus quoi faire pour le débugué... -Je me retrouve souvent bloquer dans l'interface d'un inventaire impossible à fermer, je perd encore plusieurs heures de jeu, impossible de réinitialiser le joueur... je vais encore devoir faire alt + F4... | 30.01 | 2026-02-17 22:45:00 | |||
| Soldering station no longer activates either of the soldering tools when you LMB or press E. This changed in 1.0.12 as compared to 1.0.7. At first I thought maybe you now required us to unlock the Soldering tech but I did that and it still don't work. I guess the tech is only to produce the boards in the 3D printer. | 60.07 | 2026-02-17 22:31:11 | |||
| Supply drop is 290m above the surface of the planet. Have photo | 60.06 | 2026-02-17 22:09:52 | |||
| he intentado arreglar algunas placas electronicas, y las herramientas, no funcionan | 82.46 | 2026-02-17 21:43:43 | |||
| Using the small plant tray on Spruce from the Field specifically, it only collects one at a time regardless of transfer x1 or all setting. It works for the other transfers. Have not tested (or built) the big tray. | 59.95 | 2026-02-17 21:32:10 | |||
| контейнер с ресурсами застрял в воздухе и не опускается достать никак не получается | 29.32 | 2026-02-17 21:29:14 | |||
| I have a visual bug in the tech tree. The HAB technology requires the heat shield twice, and the second one isn't registering. I don't remember what the second reaction is supposed to be, but I was able to unlock it once the other reactions were registered. However, the second reaction remains visually unregistered. Although it's only a visual bug, it can be confusing if you're not already familiar with the game. (I unlocked the tech in another playthrough last week and this bug wasn't present.) | 143.97 | 2026-02-17 21:26:21 | |||
| Placing the vertical tank is in many places not possible where it should be. Even if they are completely flat. The shilouette shows red and can't be moved up or down. In this cases it looks like moving it one step down would do it, but that is not possible as mentioned above. | 19.99 | 2026-02-17 21:19:20 | |||
| Chemlab: It is possible to start the sabatier reaction even if there are only two slots in the output free. In this case, the reaction produces beside the methan only one water bottle instead of two. | 19.99 | 2026-02-17 20:28:02 | |||
| Was versteht ihr unter Gewäshaus erweiter so ein misst hier. Ich versuche seit 5 Tagen diese quest zu erledigen, aber keiner der Pungte läst sich abhacken. Bitte um meldung unter meiner mail mit erklärung zur Quest. | 60.06 | 2026-02-17 20:17:31 | |||
| there is a problem during the repair of the broken circuits, no longer appear the circle | 75.05 | 2026-02-17 20:08:08 | |||
| Hangar Why is there STILL no connection point in the hangar building itself to refuel the Mars rover with oxygen? It can't be that difficult to install a hose connection in the hangar where a hose can be attached to connect to the oxygen port on the Mars rover. Without this option, charging the batteries in the hangar is pointless; you're not going to connect them twice somewhere else. That's why I'm not even building a hangar; you can just connect both ports directly on the Martian surface. That makes the hangar completely unnecessary. And why can't the hangar doors be opened remotely from the Mars rover? Getting out to open the hangar? NO THANKS. Yes, it's great that the hangar offers the reset and thus teleportation capability, but I'm not building the hangar building just for that. | 49.57 | 2026-02-17 20:06:56 | |||
| Wettereffekte zu lang. Man sitzt rum und tut nix. Stinkt | 120.01 | 2026-02-17 20:03:38 | |||
| I have been playing public versions 1.0.7 and 1.0.12 or public testing version of 1.0.12 playing the survival campaign. This is my third major attempt to advance further in the game by starting a brand new game. This 3rd attempt I am going to be more agressive in completing the campaign steps sooner. Do the campaign objectives purposely trigger the necessary blueprints and tablets faster, or these items would not appear at all? I have found it very frustrating to play one new game for 20-40 hours and not find the important ingredients all over vacant bases. To not find a waste tank as an ingredient for a Chemlab task is one example. A few bases should have waste tanks, not organic waste as shown at abandoned bases. Additionally, the Chemlab blueprint of Waste Recycling (Urea Hydrolysis) has NEVER been offered to me as a tablet choice. I submitted two feedback matters on February 16. Hopefully, they can be found by searching my email address! | 29.98 | 2026-02-17 19:19:19 | |||
| Upon exiting my 'marstruck' it sank into the ground and I'm 6k meters from my base.... have to restart game or relog and see if I get it back... | 60.05 | 2026-02-17 19:07:23 | |||
| Nach dem Teleportieren des Rovers Fährt er nicht mehr. | 59.94 | 2026-02-17 17:42:59 | |||
| When you transfer items from a box for Chemicals, Materials etc to your inventory or another box, the window that appears showcasing the contents of the box appears entirely over the new box blank contents grid. THis makes it very difficult to transfer items. Can the window be moveable so that you can drag it around the screen to better see the new box or inventrory. Still enjoying the game. Thanks | 51.21 | 2026-02-17 17:38:23 | |||
| Hi Guys. Noticed this one a couple of times lately. The grab arm on the Rover will not lower to pick up rocks. | 31.57 | 2026-02-17 17:35:15 | |||
| since the latest patch, i am unable to repair circuit boards, i have even started a new game and it is still the same. | 60.00 | 2026-02-17 17:29:47 |