Emotion | Description | Screenshot | Fps | Created At | |
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Czy możliwe jest naprawienie "wieszania" tabliczek interaktywnych nad wejściami, tak aby orientować się, gdzie prowadzą dane przejścia? W wersji 0.184.3 było to możliwe a w wersji 0.185.0 i najnowsza wersja testowa już nie można umieszczać tabliczek nad wejściami. | ![]() | 48.03 | 2024-10-06 19:20:44 | ||
Czy możliwe jest usuwanie kraterów po zebraniu "Uranu"? Psuje to estetykę terenu i zmusza do sprawdzania każdego oddzielnie, nawet jeśli już uran jest zebrany, to nie widać z daleka, czy złoże jeszcze jest, czy już puste. Poza tym nadal nie jest naprawiony problem podnoszenia skał uranu. Po rozbiciu młotem pneumatycznym na 6 częsci, każda jest podnoszona oddzielnie przez ramię łazika, ale czerpak (mimo wyśrodkowania na skale) chwyta gdzieś obok i do wywrotki trzeba celować skałą a nie czerpakiem. Do obejścia, jak opisałem, ale psuje estetykę. | ![]() | 48.01 | 2024-10-06 19:08:43 | ||
Dodano nową muzykę! Brawo! Nie ma już 4 utworów odtwarzamych ciągle i w pętli. Aby nie znudziło się zbyt szybko, proponuję, aby było co najmniej 12 utworów. | ![]() | 48.02 | 2024-10-06 18:55:17 | ||
It looks like when i connect new parts of building, the water storage shows NaN/"needed amount". my greenhouse can use the water, increasing or decreasing works as expected. but workshop sink says "source empty" when i try to refill my suit water. storage has water. if i'm not wrong. my storage tank also has NaN as its water storage level "seen from pump" my water setup is... Multiple water gatherer > pump > large tank > workshop. reloading fixes the issue | ![]() | 89.95 | 2024-10-06 17:11:00 | ||
water system bug so I've encountered that anomaly supplied nan for water I have deconstructed pumps deconstructed buildings removed pipes hoses and still I have a supply error of Nan and the result I cannot send water inside my base to any of the taps the hydroponics and garden scene do work for me to get water I have to go directly to the source | ![]() | 35.95 | 2024-10-06 16:28:18 | ||
Suggestions: 1.) some kind of compass tape when flying in the jetpack. 2.) some kind of capability to draw course lines on the map, and steering cues in the HUD to aid in navigation, and 3.) some way to alphabetize and sort the map targets listed. Great program, by the way, I enjoy it immensely! | ![]() | 60.06 | 2024-10-06 16:15:03 | ||
I picked up a rock to put it with others and I stay with it without being able to put it down. no longer having access to the menu, I have to forcefully close the game | ![]() | 48.02 | 2024-10-06 14:56:56 | ||
Прозоре? | ![]() | 29.97 | 2024-10-06 14:30:52 | ||
Tries to add a vertical tank to a well but cannot connect directly and need to add a pipe - why? I'm sure this used to be allowed before the Anniversary update. | ![]() | 48.01 | 2024-10-06 13:32:14 | ||
A WAY TO TAG MINERAL DEPOSITS FROM THE ROVER WOULD BE NICE | ![]() | 60.06 | 2024-10-06 13:19:53 | ||
THE WATER SCAN OVER RULES THE MINERAL SCAN | ![]() | 60.06 | 2024-10-06 13:11:40 | ||
Quality of life suggestions: More information in the help - or easier actions - moving plants from one place to another. Sometimes all are collected in to a single inventory unit, other time anything from one to three in an inventory unit, with plants spread out and filling the inventory - each with the same seedlings at the same stage! Also, when automatically setting requirements for fields or domes, do not reduce the soil allocated - that is not a consumable, so costs not resources to leave in place. Setting that to miniumum at the same time as the water etc. just makes it harder to put in the next crop. | ![]() | 60.06 | 2024-10-06 12:05:13 | ||
Total lockup / crash: Trying to mine a meterorite using the heavy rover drill & grab. As soon as the drill touches the meteorite, the game freezes. Tried twice & exact same result. Also; after manually breaking up the meteorite with the hand drill, it the ore can be picked up with the rover grab - but the behaviour is strange - pieces outside the grab are sometimes lifted, rather than the one it is centred over. | ![]() | 60.06 | 2024-10-06 11:59:42 | ||
System I9 7900, Liquid cooled CPU, Liquid cooled 3080 ti 12g VRAM, Gigabyte Gaming 9 MOBO, 128 Gb DDR4 Ram. NO heat issues (45 degrees C Max) Built two large bases around 2000 M apart, as it got to a certain size it seems now whenever I try to go from one base to the other the game completely freezes and I have to Alt-Tab out to close it. I have tried setting video to minimum still no joy. Is there a limit on how many structures you can build? Do they need to be a certain distance apart? Is there any known issues with the 3080 series Video cards? I have 472 hours play time so far but I cannot continue any further as it freeses everytime, even if I travel away from both bases it will freeze at about 3600 M. The heavy suit battery, if you let it drain to the point you are using a second battery the first will not take a charge until you remove the other two and charge the bad one in all the other slots one at a time, best done inside rover with the door closed. Wells connected to the pump station with no sabatiers will only feed a combined 6 L/Hr where if you had 6 wells each supposed to be able to supply 6 L/hr each if you connect them to a pump with an extension you should expect 36 L/Hr but the output will only give you 6 L/r. One workaround I found was to connect an external tank to each well before the pump, then you get the full 36 L/Hr but you have to put another tank followed by another pump to properly regulate the flow into your base. | ![]() | 20.00 | 2024-10-06 11:33:00 | ||
Emergency Capsule Inventory is glitched. It shows contents before it is clicked on and clicking does not allow access to inventory. | ![]() | 20.06 | 2024-10-06 11:16:49 | ||
Rocket A kits need to be built at the workbench theres to many glitches when you build it on the ground, when you pick up a partially assembled rocket it will only pick up one piece and delete the rest... | ![]() | 41.24 | 2024-10-06 06:48:28 | ||
The home base needs a directional mapping like probes or meteors - so no matter how you get turned around you can always find your way home - by knowing the distance and direction - latest beta version | ![]() | 60.06 | 2024-10-06 03:04:50 | ||
When building the greenhouse the line that shows the fuses need is angled upwards - latest beta version | ![]() | 59.87 | 2024-10-06 02:09:28 | ||
Watercube in the air | ![]() | 59.92 | 2024-10-05 23:37:45 | ||
If moving the controls too quickly while controlling the Crane admist loading chunks of rock into the trailer; The rock doesn't load into the trailer, but will sit above it until you start moving. It will then begin clanking against the walls of the trailer instead of inserting itself into the pile. Side Note, It can be Re-auto pick-up'd and thrown into the trailer. | ![]() | 37.52 | 2024-10-05 23:05:54 |