Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
The dust devils won't go away. It's been three days now and they're still following me. | ![]() | 14.98 | 2024-12-28 21:53:56 | ||
It would be wonderful to choose the clock speed for the day and night cycle, adjusting the time speed to be slower or faster according to each player's preference. | ![]() | 76.51 | 2024-12-28 16:52:22 | ||
Large printer: it is not possible to print walkways or platforms to place outdoors and connect the exit of one airlock to another airlock of separate bases and buildings. Walkways could also be used to create roads from one area to another, and the same ramp for the airlock should be usable and placeable on the platform, but with the ramp available in wider sizes. They remain locked. However, there are others already in the game, like the Kilopower, which can be built but are locked in the large printer, along with others. I hope to see everything unlocked for use. | ![]() | 82.51 | 2024-12-28 16:49:06 | ||
charging station in garage is not registering heavy rover | ![]() | 12.02 | 2024-12-28 15:51:21 | ||
Says inventory full, although there should be enough space to store the apples. It seems only to be one tree in the medium dome. I can harvest from the other apple trees. Maybe a "status" problem (growing<->fully grown)? | ![]() | 59.96 | 2024-12-28 15:25:07 | ||
The Rover is well-suite for long exploration trips, where you'll shelter in the vehicle overnight. However, I feel silly to take a tipper on such excursions since I'm not out to retrieve ore, nor do I fancy driving around with an entirely empty trailer. The other containers aren't much more fitting either for such occasions. Can we please have a dedicated exploration trailer module? Not sure what such a module would actually be useful for, other than just roleplaying immersion, but here are a few ideas: Maybe it could have space for the Mars Bike or ATV, so that we can set up a base camp someplace, and take day trips into any less accessible terrain nearby. Maybe it could have another small room featuring a basic 3D printer (like the ones in emergency capsules), any maybe even a workbench to fix our tools. Or it could feature some bells & whistles that would come in handy when setting up a temporary base camp far away from home; an inbuilt battery+transformer combo maybe, or even a deployable solar panel. | ![]() | 60.01 | 2024-12-28 15:10:36 | ||
FPS has dropped significantly since the most recent update I havent had this kind of framerate since the nuclear update | ![]() | 3.00 | 2024-12-28 14:45:18 | ||
Can we please have a "sleep until the current meteorological conditions improve" option? We can already do this currently by sleeping an hour at a time and checking if conditions have improved, but it's an annoying hassle. Therefore, such an option would not reduce the challenge posed by the game, but would improve QoL. | ![]() | 29.97 | 2024-12-28 13:50:30 | ||
survival capsule will not fill o3 tank | ![]() | 60.06 | 2024-12-28 13:06:27 | ||
Filling o2 bottle at the well does not always work.... 22 litres stored and filled into o2 bottle gives me 55% full tried twice and still had same result | ![]() | 60.06 | 2024-12-28 12:57:56 | ||
Trying to fix a circuit board at the workbench, but the soldering tools aren't there. | ![]() | 60.01 | 2024-12-28 12:12:12 | ||
Big Rock Crusher improvement suggestions: - Provide hard-point input connection for O2 at utility panel, along with output connection at cargo deck for more convenient connection of rover O2 charging. - Provide second fuse at utility panel with power output connection at cargo deck for more convenient connection of vehicle power charging. - Provide new tab at inventory management screen to facilitate recycling of refined products (plates, pipes, screws, etc.) back into raw materials, rather than having to use the crusher bin. | ![]() | 29.97 | 2024-12-28 11:15:05 | ||
The current rules for how power and fluid resources are drawn from different sources (e.g. via the multiple inputs of a transformer or pump, or via the mutiple building inputs of a base) make it very difficult to set up a reliable redundant resource supply. Say you have wells 1 through 3 connected to the respective inputs of a pump, and your base's minimum needs exceed what a single well can provide. Then the pump will always draw from well 1, making it impossible to accumulate any water reserve in its inbuilt tank, and well 2 may also struggle to accumulate a reserve due to also being tapped constantly, while well 3 will eventually be sitting there idling with a full tank, its production capacity ceasing to be utilized. Should a meteor then destroy well 3 during the night, you'd have only well 2's meager reserves to draw from. And should well 2 also be destroyed, you'd be left with a well that had never accumulated any reserves ever. If instead consumers would draw from all inputs simultaneously (ideally even prioritizing inputs that currently have a well-filled storage), all wells would get the opportunity to accumulate reserves, and even if you were to lose 2 wells to a meteor strike, the remaining well would still have reserves to last you for a bit. Essentially the same scenario applies to electricity. It's a bit less of an issue there since you can throttle the output of a battery to force it to accumulate a reserve, but it means you will have to hurry and change battery settings if any of your battery banks are taken out, so that the remaining batteries can compensate for the lost supply. | ![]() | 60.01 | 2024-12-28 09:19:28 | ||
Inventories still seem to be bugged. After saving and reloading, my Rover's inventory - which had a couple of items in it - was completely wiped empty. | ![]() | 60.01 | 2024-12-28 03:05:02 | ||
Hangar charging the rover failed. The screen for charging in the hangar won't recognise the rover, and the rover battery will not charge in the hangar. | ![]() | 19.95 | 2024-12-28 01:10:11 | ||
both the grinders work once or twice then stop.... it opens like its going to normally but the rover no longer displays the option to unload. also the rover display stopped turning red and saying wrong way when going the wrong way... i have checked and even changed out the circuit boards in both i have even incread the power to the big grinder and same issue. i have a trailer full of rock material sitting and waiting and i cant print anything anymore due to no more material | ![]() | 48.01 | 2024-12-27 23:43:41 | ||
Error with the rover screen when trying to unload the tipper. The screren did not show the unload option. | ![]() | 11.99 | 2024-12-27 22:52:26 | ||
The detector 3 says it needs the workbench and I have that as well as the other blueprint needed except it says I still need the workbench in order to open the detector 3. | ![]() | 0 | 2024-12-27 21:10:55 | ||
So there's been a Tornado that waltzed through my base, damaging - among other things - a couple of corridor wall panels and floorboards. That should be easy to fix, right? After all, Universal Wall Panels are unlocked very early in the tech tree, together with the most basic corridors, long before even needing workbenches. But how can I print them? The standard 3D printer doesn't seem to have them, neither in the main printable section nor in the decoration section. Am I blind? This can't possibly be a thing that needs a Large Crusher to print, can it? I mean, we can obviously build these things when we build new corridors from scratch, so why can't we build them to replace damaged ones? That's very annoying bordering on infuriating. Note that it's not just a cosmetic issue. Damaged floorboards make it objectively more difficult to move around in the base, being a tripping hazard. Am I missing something? | ![]() | 29.96 | 2024-12-27 20:45:00 | ||
Sometimes when activating tablet screen is blank. When using map after upgrade unable to turn on nav point for preexisting site, have to establish new pin instead. | ![]() | 60.00 | 2024-12-27 20:28:32 |