Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Soldering tools not present... | ![]() | 30.00 | 2024-12-27 01:16:27 | ||
Driving the Heavy rover over the big crusher does not give unload zone or option to unload. This has occurred after adding the big crusher and scrapping the small crusher. Big crusher is fully powered and shows no error messages. | ![]() | 20.00 | 2024-12-27 01:04:20 | ||
When a PCB is picked up but it will not fit in your inventory, it floats in the air instead of staying where it was. | ![]() | 15.00 | 2024-12-27 00:33:48 | ||
I have a field (16) of small solar panels and only about 6 are working. | ![]() | 60.06 | 2024-12-26 23:21:23 | ||
When the game was loaded, the mars truck was floating in the air. | ![]() | 20.00 | 2024-12-26 23:04:08 | ||
Small crusher still was inventory is full when it is not. | ![]() | 20.00 | 2024-12-26 22:12:00 | ||
Hi, I can't unlock Infinite life support at research table. Is this bug or something else? Best regards, Elton | ![]() | 30.01 | 2024-12-26 21:15:17 | ||
GERADE komplett fest gefrohren so verbugt | ![]() | 8.57 | 2024-12-26 20:53:06 | ||
Hi, with the game update 0.199.1 dome windows are no longer transparent. Can it be fixed? Best regards, Elton | ![]() | 29.99 | 2024-12-26 20:43:57 | ||
Hangar Gebäude Außen Tor Hebel Bug kein Automatische Beleuchtung System Aktiv Wenn man den Hangar über den Außen Hebel betritt Funktioniert die Automatische Beleuchtung in den Angeschlossenen Gebäude Komplexen nicht. Damit das Funktioniert muss man über eine Iris Schleuse in den Außenbereich also der Mars Oberfläche ghen und wieder durch die Iris Schleuse den Gebäude Komplex betreten dann Funktioniert auch das Automatische Beleuchtung´s System in den Gebäuden wieder. Das muss man noch anpassen das das Automatische Beleuchtung´s System auch Funktioniert wenn man über den Hangar Außen Hebel das Tor Öffnet und auf diese weise den Hangar betritt das auch dann das Automatische Beleuchtung´s System Funktioniert wenn man durch die Korridore und Gebäude Strukturen geht. Hangar building outside gate lever bow no automatic lighting system active If you enter the hangar via the outside lever, the automatic lighting in the connected building complexes does not work. For this to work, you have to go through an iris lock to the outside area, i.e. the surface of Mars, and then enter the building complex again through the iris lock, then the automatic lighting system in the buildings will work again. This still needs to be adjusted so that the automatic lighting system also works when you open the gate via the hangar outside lever and enter the hangar in this way so that the automatic lighting system also works when you walk through the corridors and building structures. MfG – kind regards | ![]() | 48.00 | 2024-12-26 20:32:27 | ||
If Rover is in the Hanger over night and save game etc., the Hanger ist exploding when enter the Rover for driving. Try different options for enter, Hanger is exploding every time... | ![]() | 59.95 | 2024-12-26 19:55:17 | ||
The current handling of double-click in inventories is problematic. For most items, it simply transfers the item to any other inventory-ish entity that is also open - either some container, or the player's quick-action slots. Since this is such a common action and very convenient, players become accustomed to this behavior to be the case for all items, which makes it all the more unexpected when an item does _not_ behave in this way; case in point: double-clicking consumables will consume them. This is all the more problematic as it may waste precious resources, such as using a med kit when at 99% health, or consuming a highly nutritious food package when at 99% satiation. | ![]() | 59.92 | 2024-12-26 19:44:24 | ||
Hangar Gebäude CO2 Wächter Sound läuft weiter Wenn man im Hangar einen CO2 Wächter am Laufen hat. Dann hört man den CO2 Wächter Arbeits Sound weiter. Und zwar Mir ist dabei aufgefallen als ich den Tor Hebel außerhalb genutzt habe um das Tor zu Öffnen um ein Fahrzug zu holen. Als ich das Tor über den Tor Hebel außerhalb wieder zu machte und Wegfuhr. Kommt es zu einem Bug den der Arbeits Sound des CO2 Wächter verstummt nicht. Wenn man das Hangar Tor über den außen angebrachten Hebel schließt. Obwohl der ja eigentlich beim Schließen des Tores verstummen sollte. Hangar building CO2 monitor sound continues If you have a CO2 monitor running in the hangar, then you can still hear the CO2 monitor working sound. I noticed this when I used the gate lever outside to open the gate to get a vehicle. When I closed the gate again using the gate lever outside and drove away, a bug occurs and the working sound of the CO2 monitor does not go away. If you close the hangar gate using the lever on the outside. Although it should actually go away when you close the gate. MfG – kind regards | ![]() | 36.03 | 2024-12-26 19:23:39 | ||
Capsule with cloth door bug shall not pass can enter not go out | ![]() | 60.06 | 2024-12-26 18:07:24 | ||
Most glass bottles cannot be ground down to destruction. Their integrity will diminish while grinding, but when the grey destruction progress circle reaches zero, the bottle remains. | ![]() | 14.99 | 2024-12-26 17:50:44 | ||
When exploring, abandoned outposts sometimes do not spawn fully. In such cases, typically, exterior stuff (e.g. derelict wells, solar panels etc.) will spawn, but all buildings (in the sense of thingumajigs with interior rooms) and their contents missing. Saving and loading will usually cause the outpost to be spawned in its complete state. | ![]() | 59.94 | 2024-12-26 17:38:19 | ||
pojawiające się budynki które wcześniej zniszczyłem są wkurzające | ![]() | 4.62 | 2024-12-26 15:14:57 | ||
Please change the circuit board icons, so that the small circuit board's icon actually looks a bit smaller than the medium circuit board's. Or do something else to make the circuit board icons more easily distinguishable. (The large circuit board's icon is fine, obviously, thanks to its distinctive shape.) | ![]() | 29.98 | 2024-12-26 13:28:50 | ||
The newly-introduced limitation of the O2 contingent available in the escape capsule isn't communicated to the player adequately. As a matter of fact, the O2 bottle filler in the capsule still says "6 l/h", implying a continued production of O2, when it actually has run out (and maybe never produced O2 in the first place, just had spare O2 in some tank). Furthermore, trying to continue filling O2 bottles when the capsule's O2 has expired will just give the usual progress message claiming that it is filling the O2 bottle, when it actually isn't. Also, the player is not adequately informed that they need to estabilsh their own O2 supply because the capsule WILL run out after a dozen days or so. Even having read the release notes, this has crept up on me, because my impression after playing a few sols was that I had misunderstood the release notes; that the O2 supply of the escape capsule remained unlimited, and that the limitation only pertained to the _external_ oxygen level in the capsule. I therefore expected the only adverse effect to be that I wouldn't be able to take off my helmet in the capsule anymore, which I don't do anyway. (Running a sandbox game here; maybe story mode is giving more warning about the exact nature of this limitation.) | ![]() | 59.91 | 2024-12-26 13:20:50 | ||
One of my tippers will not reconnect and its full of resources | ![]() | 30.09 | 2024-12-26 13:07:27 |