Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
Einschläge von Meteoren bleibt Hitbox zusehen. | 68.29 | 2024-10-02 17:28:42 | |||
Übersetzung fehlerhaft | 70.53 | 2024-10-02 16:11:04 | |||
Terrain mending. | 60.06 | 2024-10-02 16:07:19 | |||
when you talk to the npc's in the start on story mode, the music gets annoyingly loud for some reason i think that it should be fixed as it kinda overpowers and you cant focus on the talking from the npcs | 60.06 | 2024-10-02 14:21:10 | |||
Beim Reparieren der Korridore fehlt der Boden kann mann nicht per Rep.einsetzen | 0 | 2024-10-02 11:37:40 | |||
Laufen geht aber es hat sich fest gefrohren | 22.20 | 2024-10-02 09:12:20 | |||
Infinite sleep again. Please fix it. My guy won't wake up and time has stopped. | 12.01 | 2024-10-02 08:43:34 | |||
Human character eyes do not blink when awake (except default male face) and do not close when going to sleep, except the default male face which blinks. | 0 | 2024-10-02 05:01:03 | |||
Male characters are missing hair completely from model when helmet is on, both on the tablet inventory and the physical player character model, also n the profile screen via the main menu | 0 | 2024-10-02 04:59:35 | |||
Character on the inventory screen is missing hair when helmet is equipped | 0 | 2024-10-02 04:58:13 | |||
Gameplay smooth and amazing! great job Game! | 60.06 | 2024-10-02 03:50:53 | |||
I can transfer 1 suit battery into the battery rack but I have to transfer all of the batteries into my inventory. I should be able to transfer only 1 battery to my inventory | 60.06 | 2024-10-02 02:56:57 | |||
En el HUB principal, he instalado la "fregadera de taller", pero no tiene agua, a pesar de estar conectada la manguera de la bomba directamente al conector de agua del HUB. He revisado que el abastecimiento de agua sea suficiente, pero sigue sin salir agua por la valvula. | 72.02 | 2024-10-01 21:43:08 | |||
AUTOSAVE BUG: Since I've gotten the bug a couple of times I've begun to analyze what's going on when it happens to see if I can notice anything. So far it has only happened when interacting with something. When it happens the SAVING comes up on the screen but game continues, interactions are mostly disabled, and the game does NOT actually save..... I can offer a conceptual solution that might be quick or take some time to code, depending on existing code.... Autosave should occure in two phases.... Phase One simply checks to see if it is time for an autosave and if so sets a flag to do the save... Phase Two waites for the flag to be set. If the flag is set then it checks to see if the player is interacting with anything. If the player is interacting with something then it waits until next tick and checks again. If the player is not interacting with anything then launches Phase Three. Phase three is the actual execution of the Autosave which PAUSES the game (in an internal manner than the player cannot interrupt, in order to keep the player from causing a problem), saves, then unpauses... This should remove the problem... Also I'd allow the player to select frequency of autosave. Personally I would prefer the game autosave only at 06:00 of the game day. that way if there is a crash or if I encounter a game-ending bug then when I restore I know it is 06:00 of that day. I've started doing this manually at the beginning of each day but it would be fantastic if the autosave did it for me.... BTW, I realize that for the above to happen efficiently then all interactions would have to set an "interacting" flag when they begin and clear it only when they are done, which might take some time to implement. Loving the game btw, and other than the autosave failure and the periodic atv going crazy (rolling over for no reason as I begin moving, invariably crushing me) I've had no real problems with the game other than my own short-sightedness (food). | 30.00 | 2024-10-01 21:22:41 | |||
I can not drop the "wall sign" out of my inventory | 29.98 | 2024-10-01 19:12:26 | |||
not sure if this is a bug. my anti meteorite hit a uranium meteor, there's like a gold/bronze particle like stuff floating in the air. it doesn't affect gameplay lol. it does mess with my curiosity tho lol | 184.94 | 2024-10-01 17:47:51 | |||
Looks like it's a bug. Whenever I enter the rover, my oxygen refills, even if my oxygen suplies from rover is emptied. I recently researched the tech to auto refill oxygen, but was assuming that the building should or rover should have suficient oxygen to do it. | 29.98 | 2024-10-01 16:25:22 | |||
In the rover you have a rack in the over head compartment that is capable of holding 6 bottles of water and oxygen why did you not program the ability to store the bottles there. | 30.03 | 2024-10-01 15:33:37 | |||
in the knowledge description about Spectral Detector it says "When switched to the appropriate mode" yet you do not explain how to "switch to the appropriate mode" This is a knowledge section why doesn't it contain knowledge about how to use the device?? | 0 | 2024-10-01 15:29:11 | |||
Bug monitor | 59.99 | 2024-10-01 14:54:33 |