| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Hello to the development team, Congratulations on version 1.0! For the future of the game, I'd like to propose a vision that would transform the experience: moving from the isolated survivor to the role of Base Leader, making our settlements truly vibrant. NPC System and Colonial Life: The arrival of colonists (AI) who must be housed and fed. This would bring the base to life and give meaning to all the infrastructure we build. Commander Role: As leader, we would manage colonist morale and assign them tasks (maintenance, cooking, farming). Control Room Module: This would be the heart of command for: Managing Power Outages: Cutting power to non-essential areas to save the greenhouse or infirmary in case of a power outage. Centralized Maintenance: Remotely monitoring the wear and tear and dust levels of all equipment. Health & Wellness Hub: A gym to maintain physical fitness in low gravity. A fully equipped infirmary to treat colonists and yourself. Infrastructure & Realism: Safety: Added barriers/guardrails on the platforms and direct connection of the platforms to the airlocks. Self-sufficiency: Water recycling system and control of the greenhouse shutters against radiation. Adding staff would transform Occupy Mars into the ultimate space colony simulation. Thank you for your passionate work! Why the "Base Leader" idea is excellent: Natural progression: At the beginning, you repair your own cables. By the end, you're in your control room and you order an NPC to do it while you monitor the oxygen levels. Replayability: Managing humans is much more unpredictable than managing machines, which prevents boredom once the base is finished. | 65.41 | 2026-02-03 17:55:52 | |||
| Error with text size in some Spanish phrases. On the tablet or PDA, in the blueprints section for building, some blueprints—when selected—show the required materials list with text that’s too small. Some phrases and material names are so tiny that you can’t read them at all, and this happens with almost all blueprints for some of the new materials. You’d need a huge magnifying glass to see it, but even then it’s unreadable. Beta version 1.0.4. | 0 | 2026-02-03 17:50:02 | |||
| At the first part looking for robot parts and there is nothing here, just a blue map marker. Love the game have been playing for over 1600 hours sense i found it. Started multiple bases and destroyed them and start over with each new version release. keep up the GREAT work. | 0 | 2026-02-03 17:47:08 | |||
| My Rover is fuckt... | 98.73 | 2026-02-03 17:28:30 | |||
| cannot use NPK fertiliser in the compost bin | 30.03 | 2026-02-03 17:27:59 | |||
| no chemistry points from anything even chemistry pendrive | 111.59 | 2026-02-03 17:17:29 | |||
| I've been looking for the bell pepper seeds and just visited an ag station. I found what appeared to be bell peppers (a bell pepper was on the mag.) and in my inventory it identified as "?" and it was coffee seeds. Could you please fix that so I can grow bell peppers? I'm growing coffee but I'm not sure what to do with the beans. In my kitchen, I would roast the beans, grind them, and pour hot water on them to make coffee. I'm going to assume that the Mars kitchen can do something like that?? | 59.88 | 2026-02-03 16:42:42 | |||
| It could be good if materials processing time isn't same with different amounts. | 59.21 | 2026-02-03 16:22:03 | |||
| I have two bugs to report: 1, When i try to grab ores from the ground with my rovers crane, the crane hits something invisible around the ores so i cant grab them normally from above, i have to grab them from the side and hope that the "grabbing multiple ores" feature has enough reach. It doesnt make the game unplayable, but its annoying, and this happened in multiple instances (newly started sandbox games)2, When i try to turn right with my rover, the trailer lock into place when its straight, it doesnt bend with the turn. If i turn left, it works as intended, so i doubt its a settings issue or user error, but i could be wrong. This only happened once so far.This game is aswesome, congratulations to the developers, but it needs some polishing, keep up the good work! | 105.41 | 2026-02-03 16:20:52 | |||
| For the mission called Heavy Truck Repair I have followed the quest tasks, and the truck is not accessible as a usable vehicle. There are no enter prompts and the doors do not open. | 0 | 2026-02-03 16:17:03 | |||
| Вітаю. Не можу лягти спати за персонажа, пише що відкриті двері. Не розумію що необхідно зробити | 39.94 | 2026-02-03 16:04:40 | |||
| Hi Guys. I'm having an issue with Blueprints. I only require 3 to completely unlock all technologies but when I try and access a tablet it just says 'Access Granted' and doesn't give me an unlock uption. Not sure if anyone else is having this issue and is not something I recall coming accross previously. Also there still seems to be an issue with the mission to collect a Marstruck. Still loving the game though. Regards Alan | 0 | 2026-02-03 15:53:01 | |||
| i`m unabil to complete the Heavy LKW Repair quest in at the alpha base in the campain i cleared al the debries and put the battery in but the quest wont complete also you can evaide the radiation by driving in an ATV that you mounted outside the radiation | 60.00 | 2026-02-03 15:11:20 | |||
| Bonjour. Le robot. il ne sert pas à grand chose, le fait de juste ramasser les pierres sans avoir les éléments chimique n'a pas de gains. Si je ramasse les pierres apres que j'ai utiliser le marteau-piqueur, je reçois les éléments chimique, le robot non. Si je dois casser la roche et que le robot ne fais que ramasser ce que j'ai déjà travailler quel est l'utilité? Le robot devrait pouvoir casser de petits rocher et récuperer les roches et les éléments chimique seul. si il pouvait regarder a l'intégrité de la base et réparer ce qui est cassé, oui ce serait util. Si il pouvait me trouver des éléments chimique oui ce serait très bien. m'aider a démonter les bases, oui. Là on aurait l'impression d'être aider. Pour un joueur seul ce serait pratique. | 29.94 | 2026-02-03 15:00:17 | |||
| Battery packs on Plattform have no input and output.. | 66.80 | 2026-02-03 14:47:23 | |||
| cant open door on car | 111.09 | 2026-02-03 14:43:21 | |||
| Campaign progression is completely blocked at the Alpha Base mission. After arriving at Alpha Base, the objective asks to remove trash, insert the battery and load my rover into the Alpha Base vehicle. I removed all trash in the garage and inserted the battery located next to the vehicle, but the objectives “remove trash” and “insert battery” never complete (no checkmarks). Because of this, the mission vehicle stays locked: doors cannot be opened trunk cannot be opened rear ramp cannot be opened vehicle cannot be driven At the same time, I can: open/close the hood open/close the charging socket remove and insert the battery infinitely So the vehicle is present but stuck in a mission-locked state. Additional critical info: I managed to physically force my rover into the cargo area without opening the rear ramp. After this, the screen briefly fades to gray and the game teleports me away (sometimes far from the base). The sub-objective “rover loaded” gets a checkmark, and when I return, the rover is actually inside the vehicle. However: the main objectives (“remove trash”, “insert battery”) still never complete the vehicle remains fully locked the campaign still cannot progress This shows that sub-objectives can trigger, but the main mission state never unlocks, resulting in a hard campaign soft-lock. What I tried: correct action order (trash first, battery after) manual save (F5) before reaching Alpha Base autosave at start of day (before traveling) restarting the campaign Reproducibility: 100% Severity: Critical (blocks campaign progress, no workaround) Sandbox mode works, but the campaign is impossible to continue. | 113.29 | 2026-02-03 14:37:13 | |||
| Campaign progression is completely blocked at the Alpha Base mission. After arriving at Alpha Base, the objective asks to remove trash, insert the battery and load my rover into the Alpha Base vehicle. I removed all trash in the garage and inserted the battery located next to the vehicle, but the objectives “remove trash” and “insert battery” never complete (no checkmarks). Because of this, the mission vehicle stays locked: doors cannot be opened trunk cannot be opened rear ramp cannot be opened vehicle cannot be driven At the same time, I can: open/close the hood open/close the charging socket remove and insert the battery infinitely So the vehicle is present but stuck in a mission-locked state. Additional critical info: I managed to physically force my rover into the cargo area without opening the rear ramp. After this, the screen briefly fades to gray and the game teleports me away (sometimes far from the base). The sub-objective “rover loaded” gets a checkmark, and when I return, the rover is actually inside the vehicle. However: the main objectives (“remove trash”, “insert battery”) still never complete the vehicle remains fully locked the campaign still cannot progress This shows that sub-objectives can trigger, but the main mission state never unlocks, resulting in a hard campaign soft-lock. What I tried: correct action order (trash first, battery after) manual save (F5) before reaching Alpha Base autosave at start of day (before traveling) restarting the campaign Reproducibility: 100% Severity: Critical (blocks campaign progress, no workaround) Sandbox mode works, but the campaign is impossible to continue. | 117.03 | 2026-02-03 14:36:00 | |||
| Campaign progression is completely blocked at the Alpha Base mission. After arriving at Alpha Base, the objective asks to remove trash, insert the battery and load my rover into the Alpha Base vehicle. I removed all trash in the garage and inserted the battery located next to the vehicle, but the objective never completes (no checkmark). Because of this, the mission vehicle stays locked: doors cannot be opened trunk cannot be opened rover cannot be loaded At the same time, I can: open/close the hood open/close the charging socket remove and insert the battery infinitely So the vehicle is present but stuck in a mission-locked state. What I tried: correct action order (trash first, battery after) manual save (F5) before reaching Alpha Base autosave at start of day (before traveling) restarting the campaign The issue happens every time (100% reproducible). This is a critical campaign soft-lock with no workaround. Sandbox works, but the campaign cannot be progressed at all. | 115.05 | 2026-02-03 14:29:49 | |||
| hello i have i bug i can't continue a story mode because quest was blocked i put battery on truck but it don't work and don't unlock quest objective | 98.00 | 2026-02-03 14:12:23 |